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How do you reduce treasure accounting
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<blockquote data-quote="green slime" data-source="post: 3686363" data-attributes="member: 1325"><p>Ah I see it. I think I'm in an incredibly fortunate position of having played with the same guys since High School (And that is back in the 80's. I suddenly feel old and grey.). We weren't so efficent back then; sessions were rocked with Alignment discussions, indecision, rules arguments, rules blunders, general confusion, and yes, lengthy treasure discussions.</p><p></p><p>These days, after two decades of grinding off each other's rough spots, we know each other pretty well. We know how to deal with Mr Indecision's waffling, and he knows we mean him no ill, but just want to move the game on. Which he does as well. We'll let him waffle a bit, it's part of his charm <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> (and we have to make sure we've understood his point of view)</p><p></p><p>Secondly, our super-efficient treasure list keeper, doesn't need to rewrite the list. ITs pristine. Spacious. Uptodate. Coded with session and location. I'm not quite sure how he does it. I think it involves the black arts. Or just having a seperate notepad for the purpose, a very clear, precise handstyle, and double checking when in doubt, already when the treasure is picked up.</p><p></p><p>The others are pretty laid back, and never seem to get worked up about anything. Its almost if an item doesn't have their character's name and class carved into it, they'll just shrug and "Yeah, could be nice, if no one else wants it." </p><p></p><p>I think 3e's "ye olde magic shoppe" (in a good sense) together with the item creation feats has actually got something to do with it. I mean every player knows they can get pretty much whatever they feel they need for their character anyway, rather than just having to drag around that +2 silver toothpick of doom, just because it is the only magical silver weapon they've ever seen. Back in old skool 1e, you couldn't count on ever seeing a magical gauntlet at all.</p></blockquote><p></p>
[QUOTE="green slime, post: 3686363, member: 1325"] Ah I see it. I think I'm in an incredibly fortunate position of having played with the same guys since High School (And that is back in the 80's. I suddenly feel old and grey.). We weren't so efficent back then; sessions were rocked with Alignment discussions, indecision, rules arguments, rules blunders, general confusion, and yes, lengthy treasure discussions. These days, after two decades of grinding off each other's rough spots, we know each other pretty well. We know how to deal with Mr Indecision's waffling, and he knows we mean him no ill, but just want to move the game on. Which he does as well. We'll let him waffle a bit, it's part of his charm :D (and we have to make sure we've understood his point of view) Secondly, our super-efficient treasure list keeper, doesn't need to rewrite the list. ITs pristine. Spacious. Uptodate. Coded with session and location. I'm not quite sure how he does it. I think it involves the black arts. Or just having a seperate notepad for the purpose, a very clear, precise handstyle, and double checking when in doubt, already when the treasure is picked up. The others are pretty laid back, and never seem to get worked up about anything. Its almost if an item doesn't have their character's name and class carved into it, they'll just shrug and "Yeah, could be nice, if no one else wants it." I think 3e's "ye olde magic shoppe" (in a good sense) together with the item creation feats has actually got something to do with it. I mean every player knows they can get pretty much whatever they feel they need for their character anyway, rather than just having to drag around that +2 silver toothpick of doom, just because it is the only magical silver weapon they've ever seen. Back in old skool 1e, you couldn't count on ever seeing a magical gauntlet at all. [/QUOTE]
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