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How do you remember to rp your character and not you?
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<blockquote data-quote="Umbran" data-source="post: 5558831" data-attributes="member: 177"><p>If it is in a game like D&D, where their personality does not impact character generation, I take no steps. I don't enforce personality. It's their character, they do with it what they please. If they originally told me the wanted the character to be agoraphobic, but they don't play the character that way, I don't really care. If they change alignment, then I note that change for how they interact with alignment magics, but that's it.</p><p> </p><p>Some games give advantages in character generation for personality flaws. I vastly prefer forms where you get rewarded for playing the flaw, rather than punished for not playing it, or restricted entirely.</p><p></p><p>Classic Deadlands, for example, has Fate Chips (which are kind of like D&D Action Points and XP rolled together). If a player has a behavioral flaw on the sheet, and they play it up so that it puts them in danger of makes the character's life difficult, then they get a chip for doing so. If they don't play up the flaw, they earn no chips.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5558831, member: 177"] If it is in a game like D&D, where their personality does not impact character generation, I take no steps. I don't enforce personality. It's their character, they do with it what they please. If they originally told me the wanted the character to be agoraphobic, but they don't play the character that way, I don't really care. If they change alignment, then I note that change for how they interact with alignment magics, but that's it. Some games give advantages in character generation for personality flaws. I vastly prefer forms where you get rewarded for playing the flaw, rather than punished for not playing it, or restricted entirely. Classic Deadlands, for example, has Fate Chips (which are kind of like D&D Action Points and XP rolled together). If a player has a behavioral flaw on the sheet, and they play it up so that it puts them in danger of makes the character's life difficult, then they get a chip for doing so. If they don't play up the flaw, they earn no chips. [/QUOTE]
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How do you remember to rp your character and not you?
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