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How do you remember to rp your character and not you?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5559018" data-attributes="member: 11300"><p>For myself as a player, I usually have each of my characters have a particular accent or set of mannerisms; that way I can go in and out of character at the table and everyone can easily follow what I'm doing. And these accents and mannerisms should not be too over the top otherwise they just end up being a distraction - just enough to let everyone know I'm in-character. When driving to a game, I'll try to imagine forthcoming events related to what has already happened in game, even to the point of developing a couple of lines or clever quips that can be used at the table. </p><p></p><p>As a DM, I prefer characters to not be overly limited or flawed; the autophobic character you are talking about would be very interesting as an NPC with a limited stage-life but could get a little tiresome as a PC. Anything that is going to distract from the fact that the players are acting as a team is going to become a pain after a while. I had a player play a gnome who when faced with an even chance decision between two similar options, physically could not make a decision. A fork in the road would have him indecisively sitting there until someone else came along and assisted. It was fun when it occasionally came up but on the whole it did not distract from the campaign.</p><p></p><p>In regards to your situation with the character going off alone... let them. You then have an opportunity to reinforce why that character has that phobia with some particular kind of nastiness happening to them bringing them most likely back to the group. Again though, the phobia might be somewhat mild and you can just let it slide or alternatively you can give them a penalty while they are alone (the shaken condition in 3.x or -2 to appropriate checks and defenses in 4e) if you want to mechanically represent the phobia.</p><p></p><p>If however, the problem is that you think the player is just playing as a player and not worrying as much about in-character, out-of-character interactions, then that may be a problem that needs to be dealt with outside of a game session in a nice casual environment. Address with them that their game style is slightly at odds with the rest of the group and try and work out a solution from there. Sometimes you just have to let these things slide and accept that people will play how they play, and as long as everyone's having some fun, you're doing it right.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5559018, member: 11300"] For myself as a player, I usually have each of my characters have a particular accent or set of mannerisms; that way I can go in and out of character at the table and everyone can easily follow what I'm doing. And these accents and mannerisms should not be too over the top otherwise they just end up being a distraction - just enough to let everyone know I'm in-character. When driving to a game, I'll try to imagine forthcoming events related to what has already happened in game, even to the point of developing a couple of lines or clever quips that can be used at the table. As a DM, I prefer characters to not be overly limited or flawed; the autophobic character you are talking about would be very interesting as an NPC with a limited stage-life but could get a little tiresome as a PC. Anything that is going to distract from the fact that the players are acting as a team is going to become a pain after a while. I had a player play a gnome who when faced with an even chance decision between two similar options, physically could not make a decision. A fork in the road would have him indecisively sitting there until someone else came along and assisted. It was fun when it occasionally came up but on the whole it did not distract from the campaign. In regards to your situation with the character going off alone... let them. You then have an opportunity to reinforce why that character has that phobia with some particular kind of nastiness happening to them bringing them most likely back to the group. Again though, the phobia might be somewhat mild and you can just let it slide or alternatively you can give them a penalty while they are alone (the shaken condition in 3.x or -2 to appropriate checks and defenses in 4e) if you want to mechanically represent the phobia. If however, the problem is that you think the player is just playing as a player and not worrying as much about in-character, out-of-character interactions, then that may be a problem that needs to be dealt with outside of a game session in a nice casual environment. Address with them that their game style is slightly at odds with the rest of the group and try and work out a solution from there. Sometimes you just have to let these things slide and accept that people will play how they play, and as long as everyone's having some fun, you're doing it right. Best Regards Herremann the Wise [/QUOTE]
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How do you remember to rp your character and not you?
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