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How do you remember to rp your character and not you?
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<blockquote data-quote="Thasmodious" data-source="post: 5559868" data-attributes="member: 63272"><p>I do this, as well. </p><p></p><p>When I make a character a spend a few minutes thinking about the characters goals, motivation, and personality and specifically how traits he or she has differs from or are the same as mine, so I know where the character's boundaries are in relation to myself. </p><p></p><p>I look at possible arcs for the character to develop along, as well, evolve as amnuxoll says. This, for me, is the real fun of playing a character, playing their growth as well as their personality and background.</p><p></p><p>As a DM, as others have said, I tend to let the player play as he chooses, unless it conflicts with in-game choices they've made in relation to flaws or other trait systems. Sometimes, and very rarely, I might question a PC action if it seems completely out of sorts with their character. Not to disallow it, but to make sure that the player remembers a certain known aspect of their character and is making a conscious decision to go against that (something that will likely have in game consequences, good or bad).</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 5559868, member: 63272"] I do this, as well. When I make a character a spend a few minutes thinking about the characters goals, motivation, and personality and specifically how traits he or she has differs from or are the same as mine, so I know where the character's boundaries are in relation to myself. I look at possible arcs for the character to develop along, as well, evolve as amnuxoll says. This, for me, is the real fun of playing a character, playing their growth as well as their personality and background. As a DM, as others have said, I tend to let the player play as he chooses, unless it conflicts with in-game choices they've made in relation to flaws or other trait systems. Sometimes, and very rarely, I might question a PC action if it seems completely out of sorts with their character. Not to disallow it, but to make sure that the player remembers a certain known aspect of their character and is making a conscious decision to go against that (something that will likely have in game consequences, good or bad). [/QUOTE]
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How do you remember to rp your character and not you?
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