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How do you remember to rp your character and not you?
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<blockquote data-quote="jbear" data-source="post: 5560976" data-attributes="member: 75065"><p>As a DM I see PCs 'personalities' evidently become the player when a situation has them under pressure and thinking like their character would be a disadvantage.</p><p></p><p>When I play I try and keep one very important concept clear for myself: there is no way to 'WIN' D&D. Playing and enjoying yourself is as close to winning as you can get. So when the group suffers set backs or failures, I remind myself that they are just new roads to more fun. So, I try not to play to 'win'. Which means I don't mind if my character doesn't do things the 'best way'. I don't mind if he messes up or further complicates the situation because of his actions. I do all this keeping a second very important concept present: 'Have fun but not at the expense of your team mates fun'.</p><p></p><p>How that works then becomes very subjective, taken in a case by case fashion. Okay, simple example that I have present because it's in the game I'm playing PbP right at the moment. My character is Blind to anything more than 30' away from him. It adds an interesting dimension to a wizard who are usually not very interested in having to be so close to the action when a fight breaks out. It's a very improtant limitation, which will become advantageous as he picks up levels in the Oracle class (pathfinder) and the curse gains benefits as time goes on ... a kind of true seeing develops despite the severe near sightedness. So while it effects my allies in a small while, it doesn't step on their fun.</p><p></p><p>Now, in our first encounter we were attacked suddenly by a swarm of diving hawks. Although my allies spotted them from afar and reacted defensively, noone thought to shout out what was going on. My character reacted as someone would who couldn't see that far: in total confusion and near panic as I thought they were about to slaughter the two farmers who we were talking to at the time and who were on the verge of a punch up. So I can choose, be me and forget my self imposed limitation, which won't even be a legal mechanical feature til level 2 or 3, and see the hawks and prepare myself accordingly, or play my character and the 'rules' I've set myself instead, even though there is no way that is going to be mechanically advantageous. </p><p></p><p>Because playing the character is the 'winning' for me, I chose the latter. </p><p></p><p>This is something I'm trying to relay to my players as well, the idea of simply playing their characters and not limiting themselves to 'trying to win' something that can't be won.</p><p></p><p>As far as remaining 'true' to your character ... that is a grey area as far as I'm concerned. I know as a person my character is not constant. It's variable and I often contradict myself. So i think PCs can and should be equally complex and changeable. I really only think there is any kind of issue when it slips into the realm of meta-gaming in a vain attempt to, as I said before, win the game.</p></blockquote><p></p>
[QUOTE="jbear, post: 5560976, member: 75065"] As a DM I see PCs 'personalities' evidently become the player when a situation has them under pressure and thinking like their character would be a disadvantage. When I play I try and keep one very important concept clear for myself: there is no way to 'WIN' D&D. Playing and enjoying yourself is as close to winning as you can get. So when the group suffers set backs or failures, I remind myself that they are just new roads to more fun. So, I try not to play to 'win'. Which means I don't mind if my character doesn't do things the 'best way'. I don't mind if he messes up or further complicates the situation because of his actions. I do all this keeping a second very important concept present: 'Have fun but not at the expense of your team mates fun'. How that works then becomes very subjective, taken in a case by case fashion. Okay, simple example that I have present because it's in the game I'm playing PbP right at the moment. My character is Blind to anything more than 30' away from him. It adds an interesting dimension to a wizard who are usually not very interested in having to be so close to the action when a fight breaks out. It's a very improtant limitation, which will become advantageous as he picks up levels in the Oracle class (pathfinder) and the curse gains benefits as time goes on ... a kind of true seeing develops despite the severe near sightedness. So while it effects my allies in a small while, it doesn't step on their fun. Now, in our first encounter we were attacked suddenly by a swarm of diving hawks. Although my allies spotted them from afar and reacted defensively, noone thought to shout out what was going on. My character reacted as someone would who couldn't see that far: in total confusion and near panic as I thought they were about to slaughter the two farmers who we were talking to at the time and who were on the verge of a punch up. So I can choose, be me and forget my self imposed limitation, which won't even be a legal mechanical feature til level 2 or 3, and see the hawks and prepare myself accordingly, or play my character and the 'rules' I've set myself instead, even though there is no way that is going to be mechanically advantageous. Because playing the character is the 'winning' for me, I chose the latter. This is something I'm trying to relay to my players as well, the idea of simply playing their characters and not limiting themselves to 'trying to win' something that can't be won. As far as remaining 'true' to your character ... that is a grey area as far as I'm concerned. I know as a person my character is not constant. It's variable and I often contradict myself. So i think PCs can and should be equally complex and changeable. I really only think there is any kind of issue when it slips into the realm of meta-gaming in a vain attempt to, as I said before, win the game. [/QUOTE]
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