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How do you resolve Dragonlances Defiling etc.? See poll which settings... so you must have a solution!
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<blockquote data-quote="jgsugden" data-source="post: 7483603" data-attributes="member: 2629"><p>Dragonlance: </p><p> - Dragonlances - They're just Magic Items. not hard to make.</p><p> - Moon magic - I'd be using the old materials to track cycles and then treat the PC as if they gained and lost levels based upon the cycle of the moon (primarily impacting spell slots available).</p><p> - Solamnic Knights - Covered by existing fighter and perhaps paladin subclasses.</p><p></p><p> Darksun: </p><p> - Defiling - Everything defiles by default dealing damage to nearby creatures and destroying plant life. Preserving has to be learned and extends the casting time unless you make a Preserving check (preserving is a skill, DC = 10+level of spell). </p><p> - Halfgiant race (Size?) - Medium creatures - there are plenty of designs for these in D&D Beyond's shared homebrew materials. </p><p> - Thrikreen race (4 arms, jump natural attacks?) - there are plenty of designs for these in D&D Beyond's shared homebrew materials. I discourage them as PCs, but would allow it.</p><p> - Inferior weapons and armor (breakage?) - Potentially break on a 1 - Magical weapons immune. For the most part, I get rid of this quickly by giving weapons that are immune to it. It gets old fast.</p><p> - Elemental clerics (If according to 2e ) - I have a cleric subclass for elemental priest. </p><p> - Psionics (Do you use the UA rules, what about higher levels?) - I do them bespoke. Everything is unique and tailored to a creature, character or item. Some use power points, some are at-will, some have uses per day, some have a recharge mechanic (like monster abilities). </p><p> - Templar (Cleric or warlock? is it NPC class only?) - Clerics and warlocks. There have been no PC Templars. I would allow it, but it would result in some railroading... Templars do not have a lot of freedom to do as they please.</p><p> - Gladiator (BM or Champion?) - Existing classes cover it.</p><p> - Arcane classes other than wizard? - All are in the game. There was a sorcerer that was the product of experimentation by a Sorcerer King, Warlocks that made deals with fiends, and a bard that wielded enchantment magic through preservation. </p><p>Bonus: - Athasian Bard - Rogue subclass.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7483603, member: 2629"] Dragonlance: - Dragonlances - They're just Magic Items. not hard to make. - Moon magic - I'd be using the old materials to track cycles and then treat the PC as if they gained and lost levels based upon the cycle of the moon (primarily impacting spell slots available). - Solamnic Knights - Covered by existing fighter and perhaps paladin subclasses. Darksun: - Defiling - Everything defiles by default dealing damage to nearby creatures and destroying plant life. Preserving has to be learned and extends the casting time unless you make a Preserving check (preserving is a skill, DC = 10+level of spell). - Halfgiant race (Size?) - Medium creatures - there are plenty of designs for these in D&D Beyond's shared homebrew materials. - Thrikreen race (4 arms, jump natural attacks?) - there are plenty of designs for these in D&D Beyond's shared homebrew materials. I discourage them as PCs, but would allow it. - Inferior weapons and armor (breakage?) - Potentially break on a 1 - Magical weapons immune. For the most part, I get rid of this quickly by giving weapons that are immune to it. It gets old fast. - Elemental clerics (If according to 2e ) - I have a cleric subclass for elemental priest. - Psionics (Do you use the UA rules, what about higher levels?) - I do them bespoke. Everything is unique and tailored to a creature, character or item. Some use power points, some are at-will, some have uses per day, some have a recharge mechanic (like monster abilities). - Templar (Cleric or warlock? is it NPC class only?) - Clerics and warlocks. There have been no PC Templars. I would allow it, but it would result in some railroading... Templars do not have a lot of freedom to do as they please. - Gladiator (BM or Champion?) - Existing classes cover it. - Arcane classes other than wizard? - All are in the game. There was a sorcerer that was the product of experimentation by a Sorcerer King, Warlocks that made deals with fiends, and a bard that wielded enchantment magic through preservation. Bonus: - Athasian Bard - Rogue subclass. [/QUOTE]
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How do you resolve Dragonlances Defiling etc.? See poll which settings... so you must have a solution!
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