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How do you resolve Dragonlances Defiling etc.? See poll which settings... so you must have a solution!
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<blockquote data-quote="Zardnaar" data-source="post: 7483640" data-attributes="member: 6716779"><p>True Dragonances are artifact level weapons, probably a save or die effect on a hit a success reduces it to a critical hit. The lesser versions would be something like a bane weapon (2d12 or 3d12 damage from a lance). Moon magic would be similar to the old mechanics but perhaps increase the slot used or reduce the highest available spells.</p><p></p><p> Darksun covered in numerous thread but use 2E as a guideline and make something modern but is faithful to the old 2E them and concepts of the original material ignoring the Prism Pentad plot. Add a bit of power creep on the races reduce the CR of the monsters by 1 or 1 step (CR 1/2 becomes 1/4).</p><p></p><p> Alignment and/or racial restrictions might be used on Dragonlance, Darksun not so much as good and evil are cosmic forces on that world and are important to several things like the wizard orders. </p><p></p><p>Greyhawk might be another setting where I would use them at least the racial restrictions would be considered. Old settings like Mystara and Spelljammer would be more modern in anything goes. The more races you add though the less special the key races for that world are though IMHO as Muls, Kreen and Half Giants stand out on Darksun, Spelljammer doesn't really have that effect Eberon kind of does with Kalashtar, Warforged etc. We already have generic worlds with FR, Nerath, Eberron probably Ravnica etc for the kitchen sink approach. Planescape would be another anything goes type setting. </p><p></p><p> I would probably reset reset world back tot he original setting. Fans of the old metaplot can just advance the timeline perhaps with tools required in the books to do that.</p><p></p><p> I would like to see them do a "restrictive" seting jsut to see the contrast with the more generic worlds. If it doesn't do well well now we know, but the differences would help it stand out more. Even with more power creep on things like races you can balance it out or make something like feats not optional on that world so you don't have to deal with half giants using great weapon master.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7483640, member: 6716779"] True Dragonances are artifact level weapons, probably a save or die effect on a hit a success reduces it to a critical hit. The lesser versions would be something like a bane weapon (2d12 or 3d12 damage from a lance). Moon magic would be similar to the old mechanics but perhaps increase the slot used or reduce the highest available spells. Darksun covered in numerous thread but use 2E as a guideline and make something modern but is faithful to the old 2E them and concepts of the original material ignoring the Prism Pentad plot. Add a bit of power creep on the races reduce the CR of the monsters by 1 or 1 step (CR 1/2 becomes 1/4). Alignment and/or racial restrictions might be used on Dragonlance, Darksun not so much as good and evil are cosmic forces on that world and are important to several things like the wizard orders. Greyhawk might be another setting where I would use them at least the racial restrictions would be considered. Old settings like Mystara and Spelljammer would be more modern in anything goes. The more races you add though the less special the key races for that world are though IMHO as Muls, Kreen and Half Giants stand out on Darksun, Spelljammer doesn't really have that effect Eberon kind of does with Kalashtar, Warforged etc. We already have generic worlds with FR, Nerath, Eberron probably Ravnica etc for the kitchen sink approach. Planescape would be another anything goes type setting. I would probably reset reset world back tot he original setting. Fans of the old metaplot can just advance the timeline perhaps with tools required in the books to do that. I would like to see them do a "restrictive" seting jsut to see the contrast with the more generic worlds. If it doesn't do well well now we know, but the differences would help it stand out more. Even with more power creep on things like races you can balance it out or make something like feats not optional on that world so you don't have to deal with half giants using great weapon master. [/QUOTE]
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