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How Do You Reward Attendance and Participation?
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<blockquote data-quote="werecorpse" data-source="post: 7870484" data-attributes="member: 55491"><p>I would advise against using levels or xp that can feel like a punishment.</p><p></p><p>Attending the game should be reward in and of itself, cos its fun. Plus if you need in game stuff use treasure: those who were in attendance when the party rescued the merchants son get a potion of flying each. Etc Better yet weak but permanent items like a crystal that acts as a healing potion and renews on the full moon. You will never hear the end of it from those that didn’t attend.</p><p></p><p>As for participation that’s a lot harder. I give out possible hooks to players all the time and the same people take them up and the same ones ignore them. That’s about all that you can do. Some people play as if they are the audience between combats, that’s what they like to do, they enjoy watching not doing. That’s fine. As long as they are not getting in the way keep offering them opportunity but be prepared to have it ignored. </p><p></p><p>I have a player like this in my main group who I have played with for over 30 years. He has about 99% attendance and is fine in combats or problem solving but never legitimately interacts with NPCs. At one point after a game he complained that he didn’t get enough roleplaying opportunities, he said if his paladin character had a squire that would be awesome and that somehow then he would be able to roleplay. I said I didn’t understand why not having a squire prevented him from roleplaying but that if he wanted to have one I would allow it he could just recruit one. A couple of sessions later he had done nothing so in the next adventure they were at a forest gnome settlement and rescued a young almost adult forest gnome that I said was quite skilled in combat for his age. I roleplayed him approaching the paladin and saying that he was interested in the Paladins faith (Ehlonna - forest deity) and he would like to seek the hero’s guidance as to how to possibly become a paladin. The player told me that he tells him that being a Paladin was a tough job and maybe he should try something else and then said to me “right we leave this settlement and head back to the city, I need to buy some more healing potions”.</p><p></p><p>As DM all you can do is give opportunity. You can take a horse to water, even bring them a bucket, but you can’t make them drink.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 7870484, member: 55491"] I would advise against using levels or xp that can feel like a punishment. Attending the game should be reward in and of itself, cos its fun. Plus if you need in game stuff use treasure: those who were in attendance when the party rescued the merchants son get a potion of flying each. Etc Better yet weak but permanent items like a crystal that acts as a healing potion and renews on the full moon. You will never hear the end of it from those that didn’t attend. As for participation that’s a lot harder. I give out possible hooks to players all the time and the same people take them up and the same ones ignore them. That’s about all that you can do. Some people play as if they are the audience between combats, that’s what they like to do, they enjoy watching not doing. That’s fine. As long as they are not getting in the way keep offering them opportunity but be prepared to have it ignored. I have a player like this in my main group who I have played with for over 30 years. He has about 99% attendance and is fine in combats or problem solving but never legitimately interacts with NPCs. At one point after a game he complained that he didn’t get enough roleplaying opportunities, he said if his paladin character had a squire that would be awesome and that somehow then he would be able to roleplay. I said I didn’t understand why not having a squire prevented him from roleplaying but that if he wanted to have one I would allow it he could just recruit one. A couple of sessions later he had done nothing so in the next adventure they were at a forest gnome settlement and rescued a young almost adult forest gnome that I said was quite skilled in combat for his age. I roleplayed him approaching the paladin and saying that he was interested in the Paladins faith (Ehlonna - forest deity) and he would like to seek the hero’s guidance as to how to possibly become a paladin. The player told me that he tells him that being a Paladin was a tough job and maybe he should try something else and then said to me “right we leave this settlement and head back to the city, I need to buy some more healing potions”. As DM all you can do is give opportunity. You can take a horse to water, even bring them a bucket, but you can’t make them drink. [/QUOTE]
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How Do You Reward Attendance and Participation?
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