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Community
General Tabletop Discussion
*Dungeons & Dragons
How Do You Reward Attendance and Participation?
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<blockquote data-quote="ccs" data-source="post: 7870570" data-attributes="member: 6803664"><p>I think you've mentioned this before, but how many players do you have?</p><p></p><p>Anyways, I'd keep the ones who were interested in playing & regularly show up. I'd ask them what kind of game/adventures they wanted to play & cater to that.</p><p></p><p>For the ones who're always late? If they were otherwise worth keeping I'd do one or both of these things: </p><p>A) look at if they're late because the start time doesn't work - last year I had two players for whom it just wasn't possible to make it to the game at 5:30/6pm. So we just moved the start time back to 6:30. Problem solved.</p><p>B) Lie to them & tell them the start times about 30 minutes earlier than it really is. That way when they walk in "late".... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If neither works/is an option I'd drop them.</p><p>For the ones who're always canceling or forgetting? I'd just drop them. If there were some reason I couldn't drop them, then I just wouldn't worry about them or what they wanted in a game. If they didn't show? So what. If they do show? Then they can play an NPC (see below*) or run monsters during the combat.</p><p></p><p>I might have the group decide on & roll up an extra character or two. These would be group controlled NPCs. Except on nights when guests/one of the unreliables showed up. Then it'd be 1st come, first served. Anyone after that gets to help run team monster.</p><p>The NPCs lv when the dedicated players do.</p></blockquote><p></p>
[QUOTE="ccs, post: 7870570, member: 6803664"] I think you've mentioned this before, but how many players do you have? Anyways, I'd keep the ones who were interested in playing & regularly show up. I'd ask them what kind of game/adventures they wanted to play & cater to that. For the ones who're always late? If they were otherwise worth keeping I'd do one or both of these things: A) look at if they're late because the start time doesn't work - last year I had two players for whom it just wasn't possible to make it to the game at 5:30/6pm. So we just moved the start time back to 6:30. Problem solved. B) Lie to them & tell them the start times about 30 minutes earlier than it really is. That way when they walk in "late".... :) If neither works/is an option I'd drop them. For the ones who're always canceling or forgetting? I'd just drop them. If there were some reason I couldn't drop them, then I just wouldn't worry about them or what they wanted in a game. If they didn't show? So what. If they do show? Then they can play an NPC (see below*) or run monsters during the combat. I might have the group decide on & roll up an extra character or two. These would be group controlled NPCs. Except on nights when guests/one of the unreliables showed up. Then it'd be 1st come, first served. Anyone after that gets to help run team monster. The NPCs lv when the dedicated players do. [/QUOTE]
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How Do You Reward Attendance and Participation?
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