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Community
General Tabletop Discussion
*Dungeons & Dragons
How Do You Reward Attendance and Participation?
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<blockquote data-quote="Lanefan" data-source="post: 7870614" data-attributes="member: 29398"><p>First: fiancee's point is valid - which is one of many reasons I'd never ever use any sort of milestone or story-based levelling: it does discourage going off-mission.</p><p></p><p>It's the side quests and off-cycle encounters that give a campaign depth, and show that there's more to the setting than just the one-story AP they happen to be playing through.</p><p></p><p>Second: to respond to the original question: participation is its own reward for attendance. Experience points are something earned by what the <strong>character</strong> does, not the player; and if the character isn't involved in something it doesn't get xp for it.</p><p></p><p>Further, a character doesn't need a player present in order to earn xp, but the flip side is that said character is at the same amount of risk as it would be if its player was present.</p><p></p><p>And third: can one 'win' an RPG? I say that to some extent yes you can. As a group you can win by surviving, by completing the mission or AP or whatever, and by gaining whatever in-fiction rewardss come with that. As an individual you can win when it's your PC that saves the party or pulls off the spectacular play, by being the character the party look to for guidance or leadership or whatever you want to call it, and-or by playing the character (or being the player!) whose entertainment value keeps other players coming back every week.</p><p></p><p>Finally: if you're just starting a new campaign, that's the time to reshuffle the player list by inviting in those you want at the table and not inviting those you don't - with the disinvited including, were it me, the consistent no-shows.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7870614, member: 29398"] First: fiancee's point is valid - which is one of many reasons I'd never ever use any sort of milestone or story-based levelling: it does discourage going off-mission. It's the side quests and off-cycle encounters that give a campaign depth, and show that there's more to the setting than just the one-story AP they happen to be playing through. Second: to respond to the original question: participation is its own reward for attendance. Experience points are something earned by what the [B]character[/B] does, not the player; and if the character isn't involved in something it doesn't get xp for it. Further, a character doesn't need a player present in order to earn xp, but the flip side is that said character is at the same amount of risk as it would be if its player was present. And third: can one 'win' an RPG? I say that to some extent yes you can. As a group you can win by surviving, by completing the mission or AP or whatever, and by gaining whatever in-fiction rewardss come with that. As an individual you can win when it's your PC that saves the party or pulls off the spectacular play, by being the character the party look to for guidance or leadership or whatever you want to call it, and-or by playing the character (or being the player!) whose entertainment value keeps other players coming back every week. Finally: if you're just starting a new campaign, that's the time to reshuffle the player list by inviting in those you want at the table and not inviting those you don't - with the disinvited including, were it me, the consistent no-shows. [/QUOTE]
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How Do You Reward Attendance and Participation?
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