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<blockquote data-quote="Lanefan" data-source="post: 7870620" data-attributes="member: 29398"><p>I just can't grasp this as a concept.</p><p></p><p>Saving a PC's home town is just as much an act of adventuring as is fighting on the front line. The characters are using (and thus becoming better at) their various skills and abilities in either situation, and the roads they walk don't usually have signposts saying "This way to the real adventure, that way to the fake one", do they?</p><p></p><p>So why do they only get the milestone for doing one, but not the other?</p><p></p><p>Or - is the bolded word supposed to be "wouldn't" instead of "would"?</p><p></p><p>They're video-gamey if they're run by RAW, that's for sure, particularly when they don't otherwise make sense - but I'll still throw random dangers at them if they're in a dangerous area e.g. if they're travelling through a jungle then sooner or later some random bit of local wildlife (snake, predator, whatever) is going to pose a threat</p><p></p><p>And sometimes IME what starts as a completely random encounter can take on a life of its own. Example from a couple of years back: a party was travelling through a big forest toward an adventure site they'd been told of. En route a random encounter comes up - they're ambushed by a group of Lizardpeople. Party handily wins, but instead of moving on they decide to backtrack the Lizzie's to their home base and sack the place - meaning that instead of running the Dwarven tomb complex I was expecting to, now I'm suddenly running an assault against a cavern complex full of Lizardpeople; and all from a "random encounter"!</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7870620, member: 29398"] I just can't grasp this as a concept. Saving a PC's home town is just as much an act of adventuring as is fighting on the front line. The characters are using (and thus becoming better at) their various skills and abilities in either situation, and the roads they walk don't usually have signposts saying "This way to the real adventure, that way to the fake one", do they? So why do they only get the milestone for doing one, but not the other? Or - is the bolded word supposed to be "wouldn't" instead of "would"? They're video-gamey if they're run by RAW, that's for sure, particularly when they don't otherwise make sense - but I'll still throw random dangers at them if they're in a dangerous area e.g. if they're travelling through a jungle then sooner or later some random bit of local wildlife (snake, predator, whatever) is going to pose a threat And sometimes IME what starts as a completely random encounter can take on a life of its own. Example from a couple of years back: a party was travelling through a big forest toward an adventure site they'd been told of. En route a random encounter comes up - they're ambushed by a group of Lizardpeople. Party handily wins, but instead of moving on they decide to backtrack the Lizzie's to their home base and sack the place - meaning that instead of running the Dwarven tomb complex I was expecting to, now I'm suddenly running an assault against a cavern complex full of Lizardpeople; and all from a "random encounter"! [/QUOTE]
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