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<blockquote data-quote="akr71" data-source="post: 7871493" data-attributes="member: 6801213"><p>For me and my players, the goal of the game is to get together and have fun. Leveling up is part of that fun - for the players, you are stronger & get new abilities - for the DM, the players are stronger so the players can be challenged by tougher encounters.</p><p></p><p>I have been using a combo of Story and Milestone based leveling for a while. We are all adults with busy lives and families and punishing a player for not being able to make the game is not our idea of fun.</p><p></p><p>As for 'rushing through content' to get to the next milestone... I dunno, maybe move some clues or necessary items around so that it makes it hard to skip content for fear of missing something essential. To be honest that style of play is so foreign to me, I'm at a loss for advice.</p></blockquote><p></p>
[QUOTE="akr71, post: 7871493, member: 6801213"] For me and my players, the goal of the game is to get together and have fun. Leveling up is part of that fun - for the players, you are stronger & get new abilities - for the DM, the players are stronger so the players can be challenged by tougher encounters. I have been using a combo of Story and Milestone based leveling for a while. We are all adults with busy lives and families and punishing a player for not being able to make the game is not our idea of fun. As for 'rushing through content' to get to the next milestone... I dunno, maybe move some clues or necessary items around so that it makes it hard to skip content for fear of missing something essential. To be honest that style of play is so foreign to me, I'm at a loss for advice. [/QUOTE]
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