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General Tabletop Discussion
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How do you roleplay your PC actions in combat?
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<blockquote data-quote="Sword of Spirit" data-source="post: 6665218" data-attributes="member: 6677017"><p>As DM I usually provide at least minor or sporadic narration. Most of the time I describe where attacks hit and what they do (pierce a shoulder, smash into a thigh) or why they miss*. When PCs they take out important opponents I usually specifically invite their players to describe it.</p><p></p><p>As a player, I kind of follow the DM's lead on whether he wants us to narrate or not. I think there is also that wariness of jumping in and narrating in another DM's game, just because of the memory of how new players often have a desire to immediately jump in and narrate both the attempt and results of their actions, before those results are determined.</p><p></p><p>Makes me think though, that now I might want to encourage my players to narrate their attempts if they wish. It's just easier for me to narrate results though.</p><p></p><p>* Even though it's not a thing in 5e, I keep track of "touch AC" so I can describe whether an attack misses because you dodged or parried it, or whether your armor protects you. If they know that when I say that you dodged it, blocked it with your shield, or were hit but uninjured due to your armor--it really means that those results are tied to a particular and consistent attack roll result, they then can feel cool about how their Dex is helping them a lot, or value their heavy armor that is doing the lion's share of protective work for their character.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6665218, member: 6677017"] As DM I usually provide at least minor or sporadic narration. Most of the time I describe where attacks hit and what they do (pierce a shoulder, smash into a thigh) or why they miss*. When PCs they take out important opponents I usually specifically invite their players to describe it. As a player, I kind of follow the DM's lead on whether he wants us to narrate or not. I think there is also that wariness of jumping in and narrating in another DM's game, just because of the memory of how new players often have a desire to immediately jump in and narrate both the attempt and results of their actions, before those results are determined. Makes me think though, that now I might want to encourage my players to narrate their attempts if they wish. It's just easier for me to narrate results though. * Even though it's not a thing in 5e, I keep track of "touch AC" so I can describe whether an attack misses because you dodged or parried it, or whether your armor protects you. If they know that when I say that you dodged it, blocked it with your shield, or were hit but uninjured due to your armor--it really means that those results are tied to a particular and consistent attack roll result, they then can feel cool about how their Dex is helping them a lot, or value their heavy armor that is doing the lion's share of protective work for their character. [/QUOTE]
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How do you roleplay your PC actions in combat?
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