Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you roll, DM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 8092292" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>I would say that 97% (re: "ALMOST always") roll behind the screen. Mostly because sometimes I need to use the tension of an unknown dice roll to help set the scene and manage the games, well, tension level and pacing. When I roll behind the screen...the players don't know the result and don't know WHY I just rolled. This isn't as much of a problem with BECMI/1e/2e...where I could roll a d20 and get a 17, and the Players would STILL not know if that was good or bad, because they don't know why I rolled. With the 'codification' of 3e onward's "high is always good", that doesn't work anymore.</p><p></p><p>And when I say "need to use the tension of an unknown dice roll..." I mean that literally; they might not even know WHY I'm rolling dice. Sometimes I roll dice and flip a couple pages of notes, then say "Huh...ok...interesting". Sometimes I will preface the roll with asking some supposedly pointless question "Hey, does everyone have a cloak on...or not...?"...then I roll some dice, and say "Hmmm...ok...". Or, if a player is becoming a bit disengaged with the game, I say "Zoltan, pass me your character sheet for a second...", then I look it over, all sides...then roll a dice...hand back the sheet, and say "Ok. So, what were you guys doing again?".</p><p></p><p>Using those little "DM Tricks of the Trade" don't work NEARLY as well when you roll dice in full view of everyone using a system where "high is always good".</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8092292, member: 45197"] Hiya! I would say that 97% (re: "ALMOST always") roll behind the screen. Mostly because sometimes I need to use the tension of an unknown dice roll to help set the scene and manage the games, well, tension level and pacing. When I roll behind the screen...the players don't know the result and don't know WHY I just rolled. This isn't as much of a problem with BECMI/1e/2e...where I could roll a d20 and get a 17, and the Players would STILL not know if that was good or bad, because they don't know why I rolled. With the 'codification' of 3e onward's "high is always good", that doesn't work anymore. And when I say "need to use the tension of an unknown dice roll..." I mean that literally; they might not even know WHY I'm rolling dice. Sometimes I roll dice and flip a couple pages of notes, then say "Huh...ok...interesting". Sometimes I will preface the roll with asking some supposedly pointless question "Hey, does everyone have a cloak on...or not...?"...then I roll some dice, and say "Hmmm...ok...". Or, if a player is becoming a bit disengaged with the game, I say "Zoltan, pass me your character sheet for a second...", then I look it over, all sides...then roll a dice...hand back the sheet, and say "Ok. So, what were you guys doing again?". Using those little "DM Tricks of the Trade" don't work NEARLY as well when you roll dice in full view of everyone using a system where "high is always good". ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you roll, DM?
Top