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<blockquote data-quote="Stormdale" data-source="post: 8092730" data-attributes="member: 3555"><p>I'm another all dice rolled in the open camp. I want my pcs to feel they've earned their victories fairly and the buzz they get when overcoming the odds and succeeding is then real. I've played with a couple of poor dms who fudged badly in favour of pcs and so iIdon't do that as I don't want to cheapen my pcs victories- there are plenty of tools a dm can use in other ways to manipulate things.</p><p></p><p>You can still create tension with unexplained dice rolls, I do it all the time but the dice are usually rolled by the players- "roll me a d10 and don't get a one". Wandering monster checks, all sorts of things are now handled by pcs whether knowingly or unknowingly. </p><p></p><p>I try to have 90% of all idce rolling done by the players so even things like removing traps are done by the players. The key I've found though is asking them what they do after they have attempted to disarm a trap before BEFORE they roll. </p><p></p><p>The conversation goes something like this: </p><p>"I try to disarm the trap on the chest."</p><p>"Okay how are you going to do that?" (They then explain how they are going to try and disarm it). Once satisfied with understanding their intent I ask what they are going to do after trying to disarm the trap and then once we are clear on that they roll the dice- that way we avoid the "Oh crap I rolled do a 3, John, you'd better double check that chest for me." </p><p></p><p>Stormdale</p></blockquote><p></p>
[QUOTE="Stormdale, post: 8092730, member: 3555"] I'm another all dice rolled in the open camp. I want my pcs to feel they've earned their victories fairly and the buzz they get when overcoming the odds and succeeding is then real. I've played with a couple of poor dms who fudged badly in favour of pcs and so iIdon't do that as I don't want to cheapen my pcs victories- there are plenty of tools a dm can use in other ways to manipulate things. You can still create tension with unexplained dice rolls, I do it all the time but the dice are usually rolled by the players- "roll me a d10 and don't get a one". Wandering monster checks, all sorts of things are now handled by pcs whether knowingly or unknowingly. I try to have 90% of all idce rolling done by the players so even things like removing traps are done by the players. The key I've found though is asking them what they do after they have attempted to disarm a trap before BEFORE they roll. The conversation goes something like this: "I try to disarm the trap on the chest." "Okay how are you going to do that?" (They then explain how they are going to try and disarm it). Once satisfied with understanding their intent I ask what they are going to do after trying to disarm the trap and then once we are clear on that they roll the dice- that way we avoid the "Oh crap I rolled do a 3, John, you'd better double check that chest for me." Stormdale [/QUOTE]
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