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How do you roll, DM?
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<blockquote data-quote="Lanefan" data-source="post: 8092821" data-attributes="member: 29398"><p>Thus far this thread I've agreed with you. But then you say...</p><p></p><p> ...this, and though it's based on your own experience it's not something I can get behind as general advice or philosophy.</p><p></p><p>I'd far rather have a DM who let her dice dictate (in-game) reality rather than one who fudged.</p><p></p><p>As for my own rolling: I voted "always hidden" as it's about 99% true: occasionally if a roll is particularly dramatic I'll roll it in the open; or if a player calls shenanigans on my rolling (particularly if I'm on a real hot streak), if the dice are still sitting there the player's welcome to look at them for confirmation.</p><p></p><p>I also use the "roll for no reason" trick, most often if-when I know there's a point coming where I'll have to disguise a real roll that would otherwise be out-of-place enough to spark metagame thinking. If there's cloak-and-dagger stuff going on among the PCs I'll occasionally send a note to a player (particularly if a player is otherwise uninvolved in what's going on) asking for a d20 roll for no reason, just to further stir the pot - and sometimes the note even says the roll is to be a fake. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Most of the time the player takes this and runs with it, causing the other players to meta-wonder what the frack's going on...</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8092821, member: 29398"] Thus far this thread I've agreed with you. But then you say... ...this, and though it's based on your own experience it's not something I can get behind as general advice or philosophy. I'd far rather have a DM who let her dice dictate (in-game) reality rather than one who fudged. As for my own rolling: I voted "always hidden" as it's about 99% true: occasionally if a roll is particularly dramatic I'll roll it in the open; or if a player calls shenanigans on my rolling (particularly if I'm on a real hot streak), if the dice are still sitting there the player's welcome to look at them for confirmation. I also use the "roll for no reason" trick, most often if-when I know there's a point coming where I'll have to disguise a real roll that would otherwise be out-of-place enough to spark metagame thinking. If there's cloak-and-dagger stuff going on among the PCs I'll occasionally send a note to a player (particularly if a player is otherwise uninvolved in what's going on) asking for a d20 roll for no reason, just to further stir the pot - and sometimes the note even says the roll is to be a fake. :) Most of the time the player takes this and runs with it, causing the other players to meta-wonder what the frack's going on... [/QUOTE]
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