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<blockquote data-quote="Imaculata" data-source="post: 8096771" data-attributes="member: 6801286"><p>I'm not saying all perception checks need to be preceeded by an action declaration, but I think most of them should. Looking for traps is an action. If they're not looking, their not finding.</p><p></p><p>GM's should also be cautious that they don't abuse the perception mechanic to simply tell players something they could just straight up tell them. Don't ask for more rolls than you need to. If something interesting is happening that no player is specifically looking for, don't go through the entire party asking every single player to roll to see it. Just pick a player, and give him that info without a roll.</p><p></p><p></p><p></p><p>Not if he isn't looking for it. And if the trap is really easy to find, then you don't need to make a roll at all.</p><p></p><p></p><p></p><p>That simply requires a change in attitude from your players. My players used to be like that, because years of 2nd and 3rd edition had gotten them into that mindset. I had to teach my players to trust the descriptions of their GM. They don't do it any more, now that they understand how I run the game.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8096771, member: 6801286"] I'm not saying all perception checks need to be preceeded by an action declaration, but I think most of them should. Looking for traps is an action. If they're not looking, their not finding. GM's should also be cautious that they don't abuse the perception mechanic to simply tell players something they could just straight up tell them. Don't ask for more rolls than you need to. If something interesting is happening that no player is specifically looking for, don't go through the entire party asking every single player to roll to see it. Just pick a player, and give him that info without a roll. Not if he isn't looking for it. And if the trap is really easy to find, then you don't need to make a roll at all. That simply requires a change in attitude from your players. My players used to be like that, because years of 2nd and 3rd edition had gotten them into that mindset. I had to teach my players to trust the descriptions of their GM. They don't do it any more, now that they understand how I run the game. [/QUOTE]
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