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How do you RP marking?
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<blockquote data-quote="Doctor Proctor" data-source="post: 5060587" data-attributes="member: 78547"><p>Yeah, that's sort of how I view it as well, and I play a Fighter. Basically, combat rounds are a bit of an abstraction anyway. When you make a melee basic attack it's not one single swing in the 6 second round, it's more of a flurry of attacks, one of which connects. With the Fighter, that flurry of attacks is much more dangerous, and much closer to connecting, so you never want to turn your back on him (I picture him doing stuff like knocking an enemies shield with his weapon to get his attention, or just constantly keeping his enemy on his back foot such that he has difficulty winding up for an attack on anyone else).</p><p></p><p>As for marking from range, that's a little different. In those cases, obviously the Fighter isn't harrying his opponent anymore, and I think it's more about straight up fear. In the case of my Dragonborn Fighter he usually opens combat with his breath weapon (which has been upgraded to Close Blase 5) and then wades into the enemies to try and rip someone's head off. Then, when it's the enemy's turn, they're wary of this crazy mofo who just started swinging a 6 foot axe around and saying "You're next!". I can't hold their attention forever that way (which is the inherent weakness of ranged marks, that you can't usually keep them up), but for a few seconds it proves to be a crucial distraction. And that's all a round is really, is 6 seconds of combat. So I don't think it's out of the question to think that the enemy is saying "Holy crap, who is <em>that</em> guy? I don't want him after <em>me!</em>" for a few seconds.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 5060587, member: 78547"] Yeah, that's sort of how I view it as well, and I play a Fighter. Basically, combat rounds are a bit of an abstraction anyway. When you make a melee basic attack it's not one single swing in the 6 second round, it's more of a flurry of attacks, one of which connects. With the Fighter, that flurry of attacks is much more dangerous, and much closer to connecting, so you never want to turn your back on him (I picture him doing stuff like knocking an enemies shield with his weapon to get his attention, or just constantly keeping his enemy on his back foot such that he has difficulty winding up for an attack on anyone else). As for marking from range, that's a little different. In those cases, obviously the Fighter isn't harrying his opponent anymore, and I think it's more about straight up fear. In the case of my Dragonborn Fighter he usually opens combat with his breath weapon (which has been upgraded to Close Blase 5) and then wades into the enemies to try and rip someone's head off. Then, when it's the enemy's turn, they're wary of this crazy mofo who just started swinging a 6 foot axe around and saying "You're next!". I can't hold their attention forever that way (which is the inherent weakness of ranged marks, that you can't usually keep them up), but for a few seconds it proves to be a crucial distraction. And that's all a round is really, is 6 seconds of combat. So I don't think it's out of the question to think that the enemy is saying "Holy crap, who is [I]that[/I] guy? I don't want him after [I]me![/I]" for a few seconds. [/QUOTE]
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How do you RP marking?
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