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How do you RP marking?
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<blockquote data-quote="WalterKovacs" data-source="post: 5062896" data-attributes="member: 63763"><p>The fighters skill at disrupting an enemies attacks isn't directly tied to whether they had recently hit it or not. By that measure, most strikers are "more skilled" because they are dishing out the damage. In the above example, the monster may choose to attack the defender that crit him anyway (if he believes the marker will miss him in future attacks and the person who crit will continue to do so). This doesn't prevent the marker's ability to prevent the attack from hitting accurately, nor for him to hit it.</p><p> </p><p>As a defensemen in hockey, I've played the defender role with the guy out in front of the net, being next to him, getting my hockey stick over his so that he has a harder time getting a pass etc. It's a combination of distraction, and disruption. They have to constantly move away to get into a position where I'm not disrupting their shot, and to do that distracts them from the action they need to focus on. Two guys doing this to him at once wouldn't just be inefficient (unless we have a power play, that would leave someone open) but it would have diminishing returns.</p><p> </p><p>It's not a perfect analogy, but it is the kind of combination of disruption and distraction that would cause the marking attack penalty, and leave the opening for the free attack. It doesn't really fit the long range fighter marking as well, but it makes sense for a number of situations.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5062896, member: 63763"] The fighters skill at disrupting an enemies attacks isn't directly tied to whether they had recently hit it or not. By that measure, most strikers are "more skilled" because they are dishing out the damage. In the above example, the monster may choose to attack the defender that crit him anyway (if he believes the marker will miss him in future attacks and the person who crit will continue to do so). This doesn't prevent the marker's ability to prevent the attack from hitting accurately, nor for him to hit it. As a defensemen in hockey, I've played the defender role with the guy out in front of the net, being next to him, getting my hockey stick over his so that he has a harder time getting a pass etc. It's a combination of distraction, and disruption. They have to constantly move away to get into a position where I'm not disrupting their shot, and to do that distracts them from the action they need to focus on. Two guys doing this to him at once wouldn't just be inefficient (unless we have a power play, that would leave someone open) but it would have diminishing returns. It's not a perfect analogy, but it is the kind of combination of disruption and distraction that would cause the marking attack penalty, and leave the opening for the free attack. It doesn't really fit the long range fighter marking as well, but it makes sense for a number of situations. [/QUOTE]
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