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*Pathfinder & Starfinder
How do you RP marking?
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<blockquote data-quote="JasonZZ" data-source="post: 5064496" data-attributes="member: 19664"><p>It depends on the class, really.</p><p></p><p>Paladin: "Stop or my god will shoot!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Seriously, this one is pretty easy to explain. The paladin threatens his/her patron's wrath if the creature faces anyone other than the paladin. The damage is of course the god's wrath if the paladin is ignored. And the god in question expects the paladin to keep his end of the bargain (battle the marked foe, of course), so Divine Challenge expires if that requirement is not met.</p><p></p><p>Swordmage: Another easy one. A swordmage mark is a minor curse, which the swordmage can further "hook into" if defied.</p><p></p><p>Warden: The warden is a primal class, in touch with the spirits. The warden's mark is the warden calling upon the spirits to impede his or her foes (those immediately around him/her). The immediate interrupt attack is the swordmage getting a moment's warning so as to punish the would-be attacker; the reaction move is similar, but takes the warden a moment to instruct the spirit in question, so it doesn't interrupt the attack. Why does the mark only last so long? Lesser spirits are flighty beings, with little in the way of attention span.</p><p></p><p>Fighter: This seems to be the one that gives you trouble. Don't think of it as a taunt. Think of it as a maniac with an axe as big as your head, constantly swinging it at that same head. If your attention wavers for even a moment, the fighter is going to take that opportunity to remove body parts. Why does the mark expire if not maintained? That should be obvious. How can the fighter mark at range? That's a little more tricky, but I would assume it's still the threat that the fighter represents.</p><p></p><p>Hope this helps to demonstrate how marks can work in fluff, at least as I interpret them.</p></blockquote><p></p>
[QUOTE="JasonZZ, post: 5064496, member: 19664"] It depends on the class, really. Paladin: "Stop or my god will shoot!" :) Seriously, this one is pretty easy to explain. The paladin threatens his/her patron's wrath if the creature faces anyone other than the paladin. The damage is of course the god's wrath if the paladin is ignored. And the god in question expects the paladin to keep his end of the bargain (battle the marked foe, of course), so Divine Challenge expires if that requirement is not met. Swordmage: Another easy one. A swordmage mark is a minor curse, which the swordmage can further "hook into" if defied. Warden: The warden is a primal class, in touch with the spirits. The warden's mark is the warden calling upon the spirits to impede his or her foes (those immediately around him/her). The immediate interrupt attack is the swordmage getting a moment's warning so as to punish the would-be attacker; the reaction move is similar, but takes the warden a moment to instruct the spirit in question, so it doesn't interrupt the attack. Why does the mark only last so long? Lesser spirits are flighty beings, with little in the way of attention span. Fighter: This seems to be the one that gives you trouble. Don't think of it as a taunt. Think of it as a maniac with an axe as big as your head, constantly swinging it at that same head. If your attention wavers for even a moment, the fighter is going to take that opportunity to remove body parts. Why does the mark expire if not maintained? That should be obvious. How can the fighter mark at range? That's a little more tricky, but I would assume it's still the threat that the fighter represents. Hope this helps to demonstrate how marks can work in fluff, at least as I interpret them. [/QUOTE]
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