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How do you RP marking?
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<blockquote data-quote="Nifelhein" data-source="post: 5066343" data-attributes="member: 14129"><p>I as the GM decide who the NPC or monster attack, not some measure of the aggressive behaviour induced by aggro generating abilities, this is not a computer game, anyone linking aggro and marking is more fitted to play WoW and forget tabletops.</p><p></p><p>Marking is an <strong>abstract</strong> game definition, contrary to how we tend to roleplay combat it is not a 1 swing per round attempt or a 1 taunt per round, we just abstract, D&D has had that abstraction since the beggining.</p><p></p><p>Marking is a series of taunts, fast blocking moves, bashes and so on, magical classes exploit an opening when an opponent decides to ignore those by dealing magical damage, or mitgating damage, fighters on the other hand make attacks or otherwise stop the target on their tracks, preventing move or attacks from being what they were supposed to.</p><p></p><p>WoW is a game where NPCs and monsters are controlled by a stupid AI, in my tabletop games you do not have that advantage, in the computer game you can have your aggro, in my games the NPCs and monsters can ignore the defendr whenever I want, but they pay a price for it, in WoW the boss cannot ignore the tank, he is bound by aggro charts and predefined patterns.</p></blockquote><p></p>
[QUOTE="Nifelhein, post: 5066343, member: 14129"] I as the GM decide who the NPC or monster attack, not some measure of the aggressive behaviour induced by aggro generating abilities, this is not a computer game, anyone linking aggro and marking is more fitted to play WoW and forget tabletops. Marking is an [b]abstract[/b] game definition, contrary to how we tend to roleplay combat it is not a 1 swing per round attempt or a 1 taunt per round, we just abstract, D&D has had that abstraction since the beggining. Marking is a series of taunts, fast blocking moves, bashes and so on, magical classes exploit an opening when an opponent decides to ignore those by dealing magical damage, or mitgating damage, fighters on the other hand make attacks or otherwise stop the target on their tracks, preventing move or attacks from being what they were supposed to. WoW is a game where NPCs and monsters are controlled by a stupid AI, in my tabletop games you do not have that advantage, in the computer game you can have your aggro, in my games the NPCs and monsters can ignore the defendr whenever I want, but they pay a price for it, in WoW the boss cannot ignore the tank, he is bound by aggro charts and predefined patterns. [/QUOTE]
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