Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you rule multiple damage types versus reductions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilbranteloth" data-source="post: 7288448" data-attributes="member: 6778044"><p>I just have a problem with the "player gets to pick" part. How can they decide which part of a single attack is reduced? I'm sure I could think of some examples, but not something that would apply to every attack with multiple damage types.</p><p></p><p>If I were to apply it to individual damage tupes, then I'd say it's divided equally, but any extra applies to whatever damage is left. So that becomes 11 slashing and 4 fire, if we're applying resistance separately, then that's 5 + 4 at the end, with 9 points of damage. But that still might end up with a circumstance where an attack can do damage if the physical portion of the attack doesn't do any damage.</p><p></p><p>On the other hand, if we go with the idea that you just apply resistance to the whole thing, then you'd end up with 19-4 = 15. Divide by 2 for resistance and you get 7 points.</p><p></p><p>So with no selection you take 9 points of damage, with you getting to pick it's 8, or using the simplicity approach it's 7. None of these are game breaking. If it's consistent it will swing the other way sometimes. It means resistance is a bit stronger than it might otherwise be. And you can spend more time in the game world and less time doing math. A trade-off I'm happy to make.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7288448, member: 6778044"] I just have a problem with the "player gets to pick" part. How can they decide which part of a single attack is reduced? I'm sure I could think of some examples, but not something that would apply to every attack with multiple damage types. If I were to apply it to individual damage tupes, then I'd say it's divided equally, but any extra applies to whatever damage is left. So that becomes 11 slashing and 4 fire, if we're applying resistance separately, then that's 5 + 4 at the end, with 9 points of damage. But that still might end up with a circumstance where an attack can do damage if the physical portion of the attack doesn't do any damage. On the other hand, if we go with the idea that you just apply resistance to the whole thing, then you'd end up with 19-4 = 15. Divide by 2 for resistance and you get 7 points. So with no selection you take 9 points of damage, with you getting to pick it's 8, or using the simplicity approach it's 7. None of these are game breaking. If it's consistent it will swing the other way sometimes. It means resistance is a bit stronger than it might otherwise be. And you can spend more time in the game world and less time doing math. A trade-off I'm happy to make. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you rule multiple damage types versus reductions
Top