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How do you rule on invisible weapons?
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<blockquote data-quote="KarinsDad" data-source="post: 3307208" data-attributes="member: 2011"><p>And the reason for that would be???</p><p></p><p></p><p></p><p>This will rarely happen.</p><p></p><p>Fighters tend to not have good Bluff skills and his opponent gets to add his Sense Motive AND his BAB to avoid the Feint.</p><p></p><p></p><p>Your system here is not well designed since it gives a major advantage to Rogues (which they currently do not get), and does nothing for most any other class. At +4, it is practically auto-Feint and auto-Sneak Attack for Rogues against many types of opponents (especially spell casters) and since you made it a Free Action, you also allowed Rogues to Feign more than once per round. That's way out of balance.</p><p></p><p></p><p>An Invisible weapon should be more or less equally beneficial to many classes, not a run away benefit for Rogues and virtually nothing for other classes. That's not game balance, that's a poor game mechanic design.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3307208, member: 2011"] And the reason for that would be??? This will rarely happen. Fighters tend to not have good Bluff skills and his opponent gets to add his Sense Motive AND his BAB to avoid the Feint. Your system here is not well designed since it gives a major advantage to Rogues (which they currently do not get), and does nothing for most any other class. At +4, it is practically auto-Feint and auto-Sneak Attack for Rogues against many types of opponents (especially spell casters) and since you made it a Free Action, you also allowed Rogues to Feign more than once per round. That's way out of balance. An Invisible weapon should be more or less equally beneficial to many classes, not a run away benefit for Rogues and virtually nothing for other classes. That's not game balance, that's a poor game mechanic design. [/QUOTE]
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How do you rule on invisible weapons?
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