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How do you rule on NPC-to-PC social interactions?
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<blockquote data-quote="Charlaquin" data-source="post: 8478033" data-attributes="member: 6779196"><p>Well if the PCs know the information to be false, then there’s no need to call for a check to resolve the action. The NPC said something that the PCs knew to be false. Now the dramatic question moves on to what are the PCs going to do about it.</p><p></p><p>If the PCs know it’s false, they know it’s false. If they don’t know it’s false, they don’t know it’s false. Either way, there’s really no need to make a roll to resolve the outcome, unless there’s some reason that the NPC might fail to convey this misinformation convincingly and give away that it’s false - maybe he’s nervous or something, or he’s making it up on the fly and might accidentally say something that contradicts something else he told them. I don’t know, it’s hard to work with such abstract examples.</p><p></p><p> If a character suspects another character might be trying to deceive them, they can always declare an action to try and determine the other character’s intentions, by paying attention to their body language, tone of voice, and other such cues. If the outcome of that action is in doubt, Wisdom (Insight) would probably be the best roll to call for to resolve that doubt - likely contested by the other character’s Charisma (Deception) if they are lying.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8478033, member: 6779196"] Well if the PCs know the information to be false, then there’s no need to call for a check to resolve the action. The NPC said something that the PCs knew to be false. Now the dramatic question moves on to what are the PCs going to do about it. If the PCs know it’s false, they know it’s false. If they don’t know it’s false, they don’t know it’s false. Either way, there’s really no need to make a roll to resolve the outcome, unless there’s some reason that the NPC might fail to convey this misinformation convincingly and give away that it’s false - maybe he’s nervous or something, or he’s making it up on the fly and might accidentally say something that contradicts something else he told them. I don’t know, it’s hard to work with such abstract examples. If a character suspects another character might be trying to deceive them, they can always declare an action to try and determine the other character’s intentions, by paying attention to their body language, tone of voice, and other such cues. If the outcome of that action is in doubt, Wisdom (Insight) would probably be the best roll to call for to resolve that doubt - likely contested by the other character’s Charisma (Deception) if they are lying. [/QUOTE]
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How do you rule on NPC-to-PC social interactions?
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