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General Tabletop Discussion
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How do you rule on NPC-to-PC social interactions?
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<blockquote data-quote="clearstream" data-source="post: 8478225" data-attributes="member: 71699"><p>I framed it misinformation with something in mind. Which is concretely that a new notion has been put into the player-characters' minds, that was not there erstwhile. They are thinking something - in this case that a day before yesterday two green dragons flew overhead - that they were not previously, and very likely would not have been had the NPC not proffered it. That new notion might be true, or it might be false. Let's say that as DM we know it is false.</p><p></p><p>The player-characters live in the game world. And at the same time, some DMs are not actors. So the clues that might give away falsehood that we imagine are present in the game world, are not present in the real world. Just as the longsword we might swing in the game world is not present (usually) in the real world.</p><p></p><p>There are many ways to resolve this situation. One of them is to make a CHA (Deception) check for the NPC, contested by the PCs' passive WIS (Insight). Or a player might decide they want to call for a WIS (Insight) check on a hunch. That's also fine, right? I find it counter-intuitive to say that either side automatically succeeds, but that too is an option. Another might be to let the players know there is the possibility of a lie. For me as a DM that sort of telegraphing seems undesirable, but I'm not going to say that there are no groups it could work for.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8478225, member: 71699"] I framed it misinformation with something in mind. Which is concretely that a new notion has been put into the player-characters' minds, that was not there erstwhile. They are thinking something - in this case that a day before yesterday two green dragons flew overhead - that they were not previously, and very likely would not have been had the NPC not proffered it. That new notion might be true, or it might be false. Let's say that as DM we know it is false. The player-characters live in the game world. And at the same time, some DMs are not actors. So the clues that might give away falsehood that we imagine are present in the game world, are not present in the real world. Just as the longsword we might swing in the game world is not present (usually) in the real world. There are many ways to resolve this situation. One of them is to make a CHA (Deception) check for the NPC, contested by the PCs' passive WIS (Insight). Or a player might decide they want to call for a WIS (Insight) check on a hunch. That's also fine, right? I find it counter-intuitive to say that either side automatically succeeds, but that too is an option. Another might be to let the players know there is the possibility of a lie. For me as a DM that sort of telegraphing seems undesirable, but I'm not going to say that there are no groups it could work for. [/QUOTE]
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How do you rule on NPC-to-PC social interactions?
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