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How do you rule on NPC-to-PC social interactions?
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<blockquote data-quote="MostlyHarmless42" data-source="post: 8482279" data-attributes="member: 6845520"><p>And you are welcome play as you wish. It is hardly a magic bullet by any means, merely a way for the players to check with me to assess if they think an NPC might be lying. My players don't ask to roll a check, they merely are expressing what they wish to do in character and I simply ask for the check myself.</p><p></p><p>What it <em>does</em> in fact do for my table is provide my severely introverted and autistic player which has on multiple occasions told me he is "outright incapable of reading social cues" (his words not mine) a means of actually participating in any sort of roleplaying scene. Without said option he likely would not be able to even play the game at all and my table would be lesser for it.</p><p></p><p>Despite that player's limitations we are still largely a roleplaying heavy group and it's not even uncommon for us to go multiple sessions with zero combat and enjoy every minute. And often that player is quite good at coming up with all sorts of fun character moments or unorthodox ways of assessing some sort of puzzle or situation much to the groups joy. So yeah, if all it takes is letting a player ask if they can roll to check if an NPC is lying, I am more than happy to change any rules to make the game more inclusive as far as I'm concerned.</p><p></p><p>To each their own is all I'm saying.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8482279, member: 6845520"] And you are welcome play as you wish. It is hardly a magic bullet by any means, merely a way for the players to check with me to assess if they think an NPC might be lying. My players don't ask to roll a check, they merely are expressing what they wish to do in character and I simply ask for the check myself. What it [I]does[/I] in fact do for my table is provide my severely introverted and autistic player which has on multiple occasions told me he is "outright incapable of reading social cues" (his words not mine) a means of actually participating in any sort of roleplaying scene. Without said option he likely would not be able to even play the game at all and my table would be lesser for it. Despite that player's limitations we are still largely a roleplaying heavy group and it's not even uncommon for us to go multiple sessions with zero combat and enjoy every minute. And often that player is quite good at coming up with all sorts of fun character moments or unorthodox ways of assessing some sort of puzzle or situation much to the groups joy. So yeah, if all it takes is letting a player ask if they can roll to check if an NPC is lying, I am more than happy to change any rules to make the game more inclusive as far as I'm concerned. To each their own is all I'm saying. [/QUOTE]
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How do you rule on NPC-to-PC social interactions?
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