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How do you rule on NPC-to-PC social interactions?
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<blockquote data-quote="MostlyHarmless42" data-source="post: 8482886" data-attributes="member: 6845520"><p>This still doesn't address my core concern from earlier then: how to you propose you avoid punishing players who are not naturally charismatic? Why should an autistic or socially anxious player be effectively barred from playing a charisma character when we don't require the fighter to <em>actually</em> learn to sword fight or force the wizard to perform calculus every time they want to prepare a spell? Why should a DM's entire group suffer in every roleplaying/investigation encounter simply because their DM isn't a professional voice actor or an author in breadth of vocabulary? Or why should that same DM effectively be barred from having <em>any</em> deceptive villains simply because their poker face doesn't match that of a trained master spy?</p><p></p><p>Or the opposite on the player side of things: why should the minmaxing player get the benefits of all their characters having an 18 charisma simply because the player themselves is a born liar/manipulator even if they've loudly declared at the table that "charisma is worthless and their dump stat"?</p><p></p><p>I'm not talking in hyperbole here. I want you to answer these questions because frankly your posts seem to indicate a frankly outrageous expectation for most players in terms of mental stats and it borders <em>dangerously</em> on ableism.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8482886, member: 6845520"] This still doesn't address my core concern from earlier then: how to you propose you avoid punishing players who are not naturally charismatic? Why should an autistic or socially anxious player be effectively barred from playing a charisma character when we don't require the fighter to [I]actually[/I] learn to sword fight or force the wizard to perform calculus every time they want to prepare a spell? Why should a DM's entire group suffer in every roleplaying/investigation encounter simply because their DM isn't a professional voice actor or an author in breadth of vocabulary? Or why should that same DM effectively be barred from having [I]any[/I] deceptive villains simply because their poker face doesn't match that of a trained master spy? Or the opposite on the player side of things: why should the minmaxing player get the benefits of all their characters having an 18 charisma simply because the player themselves is a born liar/manipulator even if they've loudly declared at the table that "charisma is worthless and their dump stat"? I'm not talking in hyperbole here. I want you to answer these questions because frankly your posts seem to indicate a frankly outrageous expectation for most players in terms of mental stats and it borders [I]dangerously[/I] on ableism. [/QUOTE]
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