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How do you rule on NPC-to-PC social interactions?
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<blockquote data-quote="Argyle King" data-source="post: 8483000" data-attributes="member: 58416"><p>Can a NPC lie? Yes</p><p></p><p>While figuring that out is most often accompanied by a PC rolling, I believe there are some circumstances under which the NPC's skill at deception is relevant to determining how difficult the PC's roll may be. </p><p></p><p>There are some circumstances in which I would handle the situation as an opposed roll.</p><p></p><p>Is a PC required to believe a lie? No</p><p></p><p>A roll to deceive simply means that the PCs cannot determine whether the NPC is lying. A player could still decide to not believe what the NPC says.</p><p></p><p>Likewise, I could roll a perception check and fail to notice enemies hiding in a room, but still not feel comfortable walking into the room without my shield raised.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8483000, member: 58416"] Can a NPC lie? Yes While figuring that out is most often accompanied by a PC rolling, I believe there are some circumstances under which the NPC's skill at deception is relevant to determining how difficult the PC's roll may be. There are some circumstances in which I would handle the situation as an opposed roll. Is a PC required to believe a lie? No A roll to deceive simply means that the PCs cannot determine whether the NPC is lying. A player could still decide to not believe what the NPC says. Likewise, I could roll a perception check and fail to notice enemies hiding in a room, but still not feel comfortable walking into the room without my shield raised. [/QUOTE]
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How do you rule on NPC-to-PC social interactions?
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