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How do you rule on NPC-to-PC social interactions?
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<blockquote data-quote="MostlyHarmless42" data-source="post: 8483180" data-attributes="member: 6845520"><p>I'm well aware of the existence of larps and groups akin to Dagorhir and the like and I have been to several myself. What those groups <em>also</em> do is <em>NOT</em> tend to even <em>have</em> stats for characters because the assumption is that one physical and mental abilities are determined by the player. They are also largely ableist in nature (albeit some are more accommodating than others) and tend to be upfront with that at least with their players with their expectations, resulting in both a smaller niche group of players and players who are less mentally/physically able opting to play other less demanding games.</p><p></p><p>I'm also well aware of the long history of d&d having older players and editions with roleplaying a puzzles and whatnot being more tests of the players than characters. But just because a precedent exists does not make it good. I would argue that much of the old guard ways <em>are</em> bad play. Adversarial DM vs player mindsets <em>are</em> bad for the game. Hinging plot points on the puzzle solving skills of the players without reflecting their character's statblocks <em>is</em> bad design. Punishing players roleplaying for having mental illnesses <em>is</em> bad design and if the "rules" do this then the rules are dumb and need to be changed.</p><p></p><p>This isn't even just my stance on it, even Wizards of the Coast themselves have literally been spending all of 5th ed trying to make D&D as broadly appealing and as inclusive as possible. It's why we've seen inclusions of transgendered NPCs, why items like the combat wheelchair and a push for less evil forced evil races exist. It isn't just about token representation, WoTC is actively wanting the made the game as broadly appealing and inclusive as possible. Sure the cynical side is that it is mainly for a large profit, but that doesn't diminish the point that making the game more inclusive for neurodivergant is a good thing. And if by changing a single rule can make my table more inclusive why the hell wouldn't I do it?</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8483180, member: 6845520"] I'm well aware of the existence of larps and groups akin to Dagorhir and the like and I have been to several myself. What those groups [I]also[/I] do is [I]NOT[/I] tend to even [I]have[/I] stats for characters because the assumption is that one physical and mental abilities are determined by the player. They are also largely ableist in nature (albeit some are more accommodating than others) and tend to be upfront with that at least with their players with their expectations, resulting in both a smaller niche group of players and players who are less mentally/physically able opting to play other less demanding games. I'm also well aware of the long history of d&d having older players and editions with roleplaying a puzzles and whatnot being more tests of the players than characters. But just because a precedent exists does not make it good. I would argue that much of the old guard ways [I]are[/I] bad play. Adversarial DM vs player mindsets [I]are[/I] bad for the game. Hinging plot points on the puzzle solving skills of the players without reflecting their character's statblocks [I]is[/I] bad design. Punishing players roleplaying for having mental illnesses [I]is[/I] bad design and if the "rules" do this then the rules are dumb and need to be changed. This isn't even just my stance on it, even Wizards of the Coast themselves have literally been spending all of 5th ed trying to make D&D as broadly appealing and as inclusive as possible. It's why we've seen inclusions of transgendered NPCs, why items like the combat wheelchair and a push for less evil forced evil races exist. It isn't just about token representation, WoTC is actively wanting the made the game as broadly appealing and inclusive as possible. Sure the cynical side is that it is mainly for a large profit, but that doesn't diminish the point that making the game more inclusive for neurodivergant is a good thing. And if by changing a single rule can make my table more inclusive why the hell wouldn't I do it? [/QUOTE]
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