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How do you rule switching weapons?
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<blockquote data-quote="5ekyu" data-source="post: 7352520" data-attributes="member: 6919838"><p>I use drop as non-action and sheathe as interaction.</p><p></p><p>Why? </p><p></p><p>First it creates choices with consequences. Drop means the item leaves your control and costs nothing. Sheathe means item remains in control but uses interaction. </p><p></p><p>Second, it creates terrain issues, so to speak, with weapons on the floor/desk etc and terrain always adds options. </p><p></p><p>Third, it creates "area" issues since many AoE effects won't damage carried items but will affects unattended items just sitting on floor/desk. </p><p></p><p>All three of these add to the degrees of tactical options and consequences that make for quite interesting options in play *when* someone goes the route of dropping weapons to get the most out of your action economy.</p><p></p><p>Note however, while under normal, uncontested circumstances i allow the usual "pick up item" as interaction, i rule "enemy also in reach of item" as an "unusual obstacle" and so require picking up an item that is within reach of an enemy/rival as an action, not an interaction.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7352520, member: 6919838"] I use drop as non-action and sheathe as interaction. Why? First it creates choices with consequences. Drop means the item leaves your control and costs nothing. Sheathe means item remains in control but uses interaction. Second, it creates terrain issues, so to speak, with weapons on the floor/desk etc and terrain always adds options. Third, it creates "area" issues since many AoE effects won't damage carried items but will affects unattended items just sitting on floor/desk. All three of these add to the degrees of tactical options and consequences that make for quite interesting options in play *when* someone goes the route of dropping weapons to get the most out of your action economy. Note however, while under normal, uncontested circumstances i allow the usual "pick up item" as interaction, i rule "enemy also in reach of item" as an "unusual obstacle" and so require picking up an item that is within reach of an enemy/rival as an action, not an interaction. [/QUOTE]
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How do you rule switching weapons?
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