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How do you rule switching weapons?
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<blockquote data-quote="Sleepy Walker" data-source="post: 7353232" data-attributes="member: 6924770"><p>I mean that when out of initiative a PC could come up to a chest, the DM describes what they see, and then the player says they take all of that. It requires some additional thinking outside of what is purely in the rule books (I think. My memory of looting rules is not that strong), in that there has to be some limit to what a PC can take when the other PCs are just moments away. Otherwise you have people interrupting to try and get some item before it all gets taken (in one instance a PC suddenly ran from 50 feet, in another room, and for no reason to take some gems). A problem easily solved, sometimes by just putting players in loot initiative or some other means, but still something that comes up with the group I play with from time to time.</p><p></p><p>Like an instance where the party is healing after a big fight and somebody just walks over and encounters the loot first. Without moderation or a good sense of team play there could easily be some loot distribution issues, stemming from out of combat choices and not applying limits.</p><p></p><p>*Edit: I do not have that big of an issue with the item interaction rules when dealing with a chest of loot. .... I guess there are some issues with just how many coins each interaction is worth or if a person could sweep with his/her arm to get both keys on the table, but DM's choice. Wave or be lenient when it makes sense.</p></blockquote><p></p>
[QUOTE="Sleepy Walker, post: 7353232, member: 6924770"] I mean that when out of initiative a PC could come up to a chest, the DM describes what they see, and then the player says they take all of that. It requires some additional thinking outside of what is purely in the rule books (I think. My memory of looting rules is not that strong), in that there has to be some limit to what a PC can take when the other PCs are just moments away. Otherwise you have people interrupting to try and get some item before it all gets taken (in one instance a PC suddenly ran from 50 feet, in another room, and for no reason to take some gems). A problem easily solved, sometimes by just putting players in loot initiative or some other means, but still something that comes up with the group I play with from time to time. Like an instance where the party is healing after a big fight and somebody just walks over and encounters the loot first. Without moderation or a good sense of team play there could easily be some loot distribution issues, stemming from out of combat choices and not applying limits. *Edit: I do not have that big of an issue with the item interaction rules when dealing with a chest of loot. .... I guess there are some issues with just how many coins each interaction is worth or if a person could sweep with his/her arm to get both keys on the table, but DM's choice. Wave or be lenient when it makes sense. [/QUOTE]
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