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*Dungeons & Dragons
How do you rule using a Hand Crossbow with a nick weapon
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9709998" data-attributes="member: 7023840"><p>You are correct. I am not near my books, so I grabbed a definition for light off the web. Apologies- you provided the correct one. I originally had a longer initial introduction (including utilize action) from memory, but changed it when I saw the (wrong) text I pulled.</p><p></p><p>So I will go back and saw that with a handcrossbow in one hand, you can do the following:</p><p>Fire the handcrossbow (free hand, draw is part of the attack action and does not count as a draw/stow if you have a free hand)</p><p>Draw a melee light weapon and equip it as the free equip as part of the action</p><p>Attack with the drawn light weapon as a bonus action. </p><p></p><p>However, you <em>cannot </em>use the nick property of the second equipped melee weapon to retcon the bonus action into the attack action per RAW. I do think that RAW, you can do it if the weapon is both nick and thrown (throwing dagger) as the action would be as follows:</p><p></p><p>Attack action-</p><p>(Begins with handcrossbow equipped)</p><p>-Draws and throws dagger (light, nick)</p><p>(You start with a hand free, and now have a hand free)</p><p>The handcrossbow is a light weapon, allowing you to use it on your bonus action. But because you attacked with a nick weapon, you can move the handcrossbow's attack to your attack action.</p><p></p><p>Melee version (weapon juggling)</p><p>(Begin with scimitar and handcrossbow)</p><p>-Attacks with scimitar (nick)</p><p>-Free unequip (stow scimitar)</p><p>-Hand is free. Now, bonus action would be handcrossbow, so you can move it to attack action.</p><p></p><p>The issue with the melee attacks is that you only get the one "free" equip OR unequip (which includes dropping). Next round, you're starting with just the handcrossbow. So it you use the free equip to draw the scimitar, you won't have a hand free.</p><p></p><p>I get that most of this will just get ignored by many people- the majority of players don't do any weapon juggling, and the rules are difficult to parse if you are into weapon juggling (specific beats general, so does a free object interaction mean you get an additional weapon interaction, or is that separate from the specific weapon equip/unequip/draw rules), so it's usually only going to come up in cases where people are trying to do very specific weapon mastery combinations- and then there's feats, like dual wielder, that will have an impact.*</p><p></p><p></p><p>*I would argue that one reason to really keep track of this stuff is because if you're into weapon juggling, that feat suddenly becomes a lot more important.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9709998, member: 7023840"] You are correct. I am not near my books, so I grabbed a definition for light off the web. Apologies- you provided the correct one. I originally had a longer initial introduction (including utilize action) from memory, but changed it when I saw the (wrong) text I pulled. So I will go back and saw that with a handcrossbow in one hand, you can do the following: Fire the handcrossbow (free hand, draw is part of the attack action and does not count as a draw/stow if you have a free hand) Draw a melee light weapon and equip it as the free equip as part of the action Attack with the drawn light weapon as a bonus action. However, you [I]cannot [/I]use the nick property of the second equipped melee weapon to retcon the bonus action into the attack action per RAW. I do think that RAW, you can do it if the weapon is both nick and thrown (throwing dagger) as the action would be as follows: Attack action- (Begins with handcrossbow equipped) -Draws and throws dagger (light, nick) (You start with a hand free, and now have a hand free) The handcrossbow is a light weapon, allowing you to use it on your bonus action. But because you attacked with a nick weapon, you can move the handcrossbow's attack to your attack action. Melee version (weapon juggling) (Begin with scimitar and handcrossbow) -Attacks with scimitar (nick) -Free unequip (stow scimitar) -Hand is free. Now, bonus action would be handcrossbow, so you can move it to attack action. The issue with the melee attacks is that you only get the one "free" equip OR unequip (which includes dropping). Next round, you're starting with just the handcrossbow. So it you use the free equip to draw the scimitar, you won't have a hand free. I get that most of this will just get ignored by many people- the majority of players don't do any weapon juggling, and the rules are difficult to parse if you are into weapon juggling (specific beats general, so does a free object interaction mean you get an additional weapon interaction, or is that separate from the specific weapon equip/unequip/draw rules), so it's usually only going to come up in cases where people are trying to do very specific weapon mastery combinations- and then there's feats, like dual wielder, that will have an impact.* *I would argue that one reason to really keep track of this stuff is because if you're into weapon juggling, that feat suddenly becomes a lot more important. [/QUOTE]
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