Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you rule using a Hand Crossbow with a nick weapon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 9713127" data-attributes="member: 7023840"><p>I think that quick draw has to be read with equipping and unequipping ("when you would normally be able to draw or stow only one"). </p><p></p><p>With all of that said, I will point out what I am pretty sure I have referred to before-</p><p></p><p>1. I enjoy interpreting rules, although it's kind of a bus driver's holiday for me. I try and interpret rules so that they make sense together and holistically using the terms, but not in order to either create advantages or loopholes, nor to deprive players, but just to make sense of them.</p><p></p><p>2. I am not the DM for anyone here, and I will not come to your table and slap the dice out of your hands if you play differently. These are all how I view the rules. </p><p></p><p>3. I have never found "weapon juggling" to be a problem at any table I have been at, probably because the players at my table (and when I play, myself) aren't ... into that. In other words, people tend to think of concepts and build to them, as opposed to looking at rules and building to the rules. As I stated repeatedly, if someone wanted to play a concept that was against the RAW, I'd work with them (the character that dual wields hand crossbows) so that their concept just works as opposed to trying to do some sort of "hold, drop, etc." that requires parsing multiple rules and squinting your eyes just right in a way that isn't ... cool. But that's for tables to decide. What's cool.</p><p></p><p>In short, I find a lot of these rules conversations to be results-driven. </p><p></p><p>PS- equip and unequip are defined terms that happen to include drawing and stowing.</p><p><em>Equipping a weapon includes <u>drawing </u>it from a sheath or picking it up. Unequipping a weapon includes sheathing, <u>stowing</u>, or dropping it.</em></p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9713127, member: 7023840"] I think that quick draw has to be read with equipping and unequipping ("when you would normally be able to draw or stow only one"). With all of that said, I will point out what I am pretty sure I have referred to before- 1. I enjoy interpreting rules, although it's kind of a bus driver's holiday for me. I try and interpret rules so that they make sense together and holistically using the terms, but not in order to either create advantages or loopholes, nor to deprive players, but just to make sense of them. 2. I am not the DM for anyone here, and I will not come to your table and slap the dice out of your hands if you play differently. These are all how I view the rules. 3. I have never found "weapon juggling" to be a problem at any table I have been at, probably because the players at my table (and when I play, myself) aren't ... into that. In other words, people tend to think of concepts and build to them, as opposed to looking at rules and building to the rules. As I stated repeatedly, if someone wanted to play a concept that was against the RAW, I'd work with them (the character that dual wields hand crossbows) so that their concept just works as opposed to trying to do some sort of "hold, drop, etc." that requires parsing multiple rules and squinting your eyes just right in a way that isn't ... cool. But that's for tables to decide. What's cool. In short, I find a lot of these rules conversations to be results-driven. PS- equip and unequip are defined terms that happen to include drawing and stowing. [I]Equipping a weapon includes [U]drawing [/U]it from a sheath or picking it up. Unequipping a weapon includes sheathing, [U]stowing[/U], or dropping it.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you rule using a Hand Crossbow with a nick weapon
Top