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How do you rule using a Hand Crossbow with a nick weapon
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<blockquote data-quote="Ruin Explorer" data-source="post: 9731428" data-attributes="member: 18"><p>In a vacuum, it is equally valid I agree.</p><p></p><p>However, if you intentionally choose to play a game you know isn't designed that way, and doesn't really support that mode of play then it is less valid in that particular context. Like, if I play MASKS, and then get mad that it genuinely doesn't handle adult, sensible super-teams well, that is 100% on me, because MASKS isn't about that, it's about JLA/Teen Titans/New Warriors (and many others even outside comics), and it's not valid of me to be annoyed or w/e that MASKS is not about adult superheroes (even though I might wish the MASKS writers would take a shot at that).</p><p></p><p>Also this isn't just "internal consistency", you're using that term wrong, D&D is largely internally consistent, rather it's a kind of "verisimilitude" you want, but to more realistic-ish fantasy novels (a perfectly reasonable goal in a vacuum), rather than movies/games, whereas D&D's 5E's verisimilitude is strictly directed at D&D 5E. It's not trying to really simulate or even support fantasy really beyond this weird D&D 5E bubble. It's particularly not trying to support semi-realistic fantasy novels. That's why the stealth and surprise rules in 5E are absolute car crash if you try and think about them at all in a realistic way - much, much worse than the "alert" Feat - because WotC decided to sacrifice any more general verisimilitude in favour of minimizing surprise's value (for reasons unclear, given historically it's been a part of D&D - even 4E it was good), and making stealth surprisingly extra-complicated but mechanical reliable (but actually it isn't?) when versimilitude would actually have lead to much more simple rules. That's also why D&D's approach to magic is just absolutely alien compared to any fantasy novel (even some based on D&D!). That's why you spring back to 100% HP after an 8 hour rest. Because D&D isn't particularly concerned with "how it works in novels" or even "how it works in movies" (even though I was joking about it doing that), it's concerned with making what the designers view as a fairly playable game that is a fantasy RPG on its own terms and not much else.</p><p></p><p>Also sorry, what fantasy novels exactly? Because I can assure you that in Joe Abercrombie, Brandon Sanderson, George RR Martin, absolutely have plenty of scenes where people regularly do stuff fancier than firing a hand crossbow, throwing a dagger, and reloading that hand crossbow in under six seconds. I daresay this fellow could manage it even:</p><p></p><p>[URL unfurl="true"]https://youtube.com/shorts/wrUnkU0XGoc?si=3Zeqct9PEaUpKTfp[/URL]</p><p></p><p>(Check out some of his bow videos)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9731428, member: 18"] In a vacuum, it is equally valid I agree. However, if you intentionally choose to play a game you know isn't designed that way, and doesn't really support that mode of play then it is less valid in that particular context. Like, if I play MASKS, and then get mad that it genuinely doesn't handle adult, sensible super-teams well, that is 100% on me, because MASKS isn't about that, it's about JLA/Teen Titans/New Warriors (and many others even outside comics), and it's not valid of me to be annoyed or w/e that MASKS is not about adult superheroes (even though I might wish the MASKS writers would take a shot at that). Also this isn't just "internal consistency", you're using that term wrong, D&D is largely internally consistent, rather it's a kind of "verisimilitude" you want, but to more realistic-ish fantasy novels (a perfectly reasonable goal in a vacuum), rather than movies/games, whereas D&D's 5E's verisimilitude is strictly directed at D&D 5E. It's not trying to really simulate or even support fantasy really beyond this weird D&D 5E bubble. It's particularly not trying to support semi-realistic fantasy novels. That's why the stealth and surprise rules in 5E are absolute car crash if you try and think about them at all in a realistic way - much, much worse than the "alert" Feat - because WotC decided to sacrifice any more general verisimilitude in favour of minimizing surprise's value (for reasons unclear, given historically it's been a part of D&D - even 4E it was good), and making stealth surprisingly extra-complicated but mechanical reliable (but actually it isn't?) when versimilitude would actually have lead to much more simple rules. That's also why D&D's approach to magic is just absolutely alien compared to any fantasy novel (even some based on D&D!). That's why you spring back to 100% HP after an 8 hour rest. Because D&D isn't particularly concerned with "how it works in novels" or even "how it works in movies" (even though I was joking about it doing that), it's concerned with making what the designers view as a fairly playable game that is a fantasy RPG on its own terms and not much else. Also sorry, what fantasy novels exactly? Because I can assure you that in Joe Abercrombie, Brandon Sanderson, George RR Martin, absolutely have plenty of scenes where people regularly do stuff fancier than firing a hand crossbow, throwing a dagger, and reloading that hand crossbow in under six seconds. I daresay this fellow could manage it even: [URL unfurl="true"]https://youtube.com/shorts/wrUnkU0XGoc?si=3Zeqct9PEaUpKTfp[/URL] (Check out some of his bow videos) [/QUOTE]
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