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How do you rule using a Hand Crossbow with a nick weapon
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<blockquote data-quote="Lord Twig" data-source="post: 9735868" data-attributes="member: 31754"><p>Sure, but D&D 5e 2024 (and the previous version) does do what I expect of it (for the most part), which is, in my opinion, a Magical Superhero RPG. The problems I have with it are fairly minor, and many of them are when it <em>forgets</em> what it is. It doesn't need to have abilities that have no in-world explanation for how they actually work. It is a Magical Superheroes game! Just say that magic does it! Crossbow Expert magically cocks and loads quarrels in your crossbow. Alert magically alerts a fellow party member, allowing them to react faster, at the cost of your own reaction time. I don't have to change any rules for that. It just changes how I describe it and the GAME does exactly what it is designed to do.</p><p></p><p>Okay, verisimilitude also works. I wasn't talking about "realistic-ish fantasy" novels in this post, although I am sure I have talked about them before. Probably when talking about weapon swapping. And I did house rule that you can only draw or stow once per attack action (plus one for your free object interaction), but that is not what I was talking about in this post. In this post I am embracing the super magic infused world of D&D 5e to explain how abilities that are not explained work by saying, "Magic does it."</p><p></p><p>And I find it interesting that you are saying that 5e isn't even cinematic. Over and over I see posts and video of people talking about cinematic this and cinematic that, and implying that because it was cinematic it was therefore good. Your post that I was replying to used the example of a movie as to why we shouldn't worry about loading a crossbow, because they don't worry about it in movies. I was trying to say that just because the don't worry about it in movies doesn't mean it is okay to ignore it in a game. Being cinematic isn't necessarily a good thing.</p><p></p><p>I understand now that you were joking about the "how it works in movies" (thanks for clarifying).</p><p></p><p>But you seem to be saying D&D 5e isn't trying to model a book or a movie, but just be a fantasy game. At least, that is what I think you are saying. My apologies if I got that wrong. But honestly, to me, that makes it even worse. This would imply that the internal consistency, or verisimilitude, of D&D 5e is that the natural laws of the world the characters live in are that of a fantasy game. So they would <em>know</em> that all wounds heal after 8 hours of rest. And it isn't because of magic, it is because they know they live in a game world and the game rules say they heal all wounds after 8 hours of rest.</p><p></p><p>That is not the impression I got from reading the book. The impression I got was: "The characters heal and tend to their wounds off-screen. Don't worry about what actually happens." This is very different from a game world like The Order of the Stick where the characters themselves, in universe, are aware of the game rules.</p><p></p><p>I've seen his videos. Good stuff! But I don't think he could pull it off. And especially not if he had to do it on the fly in the middle of a combat where people are trying to kill him.</p><p></p><p>I have seen video criticizing Legolas from the Lord of the Rings movies saying they can shoot arrows faster than he can. Then they start with three or four arrows in one hand and rapid fire them. Great! Now how fast can you shoot twelve arrows? Can they reach back and pull out three more arrows, getting a perfect grip on all three, so that they can rapid fire three more arrows? Probably not, otherwise they would show themselves doing it.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 9735868, member: 31754"] Sure, but D&D 5e 2024 (and the previous version) does do what I expect of it (for the most part), which is, in my opinion, a Magical Superhero RPG. The problems I have with it are fairly minor, and many of them are when it [I]forgets[/I] what it is. It doesn't need to have abilities that have no in-world explanation for how they actually work. It is a Magical Superheroes game! Just say that magic does it! Crossbow Expert magically cocks and loads quarrels in your crossbow. Alert magically alerts a fellow party member, allowing them to react faster, at the cost of your own reaction time. I don't have to change any rules for that. It just changes how I describe it and the GAME does exactly what it is designed to do. Okay, verisimilitude also works. I wasn't talking about "realistic-ish fantasy" novels in this post, although I am sure I have talked about them before. Probably when talking about weapon swapping. And I did house rule that you can only draw or stow once per attack action (plus one for your free object interaction), but that is not what I was talking about in this post. In this post I am embracing the super magic infused world of D&D 5e to explain how abilities that are not explained work by saying, "Magic does it." And I find it interesting that you are saying that 5e isn't even cinematic. Over and over I see posts and video of people talking about cinematic this and cinematic that, and implying that because it was cinematic it was therefore good. Your post that I was replying to used the example of a movie as to why we shouldn't worry about loading a crossbow, because they don't worry about it in movies. I was trying to say that just because the don't worry about it in movies doesn't mean it is okay to ignore it in a game. Being cinematic isn't necessarily a good thing. I understand now that you were joking about the "how it works in movies" (thanks for clarifying). But you seem to be saying D&D 5e isn't trying to model a book or a movie, but just be a fantasy game. At least, that is what I think you are saying. My apologies if I got that wrong. But honestly, to me, that makes it even worse. This would imply that the internal consistency, or verisimilitude, of D&D 5e is that the natural laws of the world the characters live in are that of a fantasy game. So they would [I]know[/I] that all wounds heal after 8 hours of rest. And it isn't because of magic, it is because they know they live in a game world and the game rules say they heal all wounds after 8 hours of rest. That is not the impression I got from reading the book. The impression I got was: "The characters heal and tend to their wounds off-screen. Don't worry about what actually happens." This is very different from a game world like The Order of the Stick where the characters themselves, in universe, are aware of the game rules. I've seen his videos. Good stuff! But I don't think he could pull it off. And especially not if he had to do it on the fly in the middle of a combat where people are trying to kill him. I have seen video criticizing Legolas from the Lord of the Rings movies saying they can shoot arrows faster than he can. Then they start with three or four arrows in one hand and rapid fire them. Great! Now how fast can you shoot twelve arrows? Can they reach back and pull out three more arrows, getting a perfect grip on all three, so that they can rapid fire three more arrows? Probably not, otherwise they would show themselves doing it. [/QUOTE]
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