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How Do You Run a Doppleganger?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5097445" data-attributes="member: 710"><p>That's a good question because I am in the middle of using one. Though I am not really interested for a PC. It's an NPC that they are supposed to contact and is part of the same organization the PCs work for. </p><p></p><p>In this case, they don't really know much about him, so they have little basis to compare him to the original. But he is working "under cover", manipulating events and occasionally using his abilities to appear as another individual so he can sabotage events or hire someone to work for him. </p><p></p><p>The challenge might be - when do you allow player characters to roll for something, like Insight/Sense Motive or Spot/Perception? Do you use passive checks? </p><p></p><p>At the moment my challenge seems to be to make the PCs actually figure out who is behind everything. The Doppelganger has already set up a scape goat. There is one "hint"/circumstance that might indicate that the individual that will be accused of betrayal might be innocent, but will it be strong enough? There are already hints of a betrayal (a prophecy by a Vistani Oracle), but this might just make them more determined to pick the first suspect that they find.</p><p></p><p>Well, we'll find out.</p><p></p><p>For a player character, I think it might work best if the player itself knows about it. Not every player is suited for that, but it can be great fun to be working against the rest of the players.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5097445, member: 710"] That's a good question because I am in the middle of using one. Though I am not really interested for a PC. It's an NPC that they are supposed to contact and is part of the same organization the PCs work for. In this case, they don't really know much about him, so they have little basis to compare him to the original. But he is working "under cover", manipulating events and occasionally using his abilities to appear as another individual so he can sabotage events or hire someone to work for him. The challenge might be - when do you allow player characters to roll for something, like Insight/Sense Motive or Spot/Perception? Do you use passive checks? At the moment my challenge seems to be to make the PCs actually figure out who is behind everything. The Doppelganger has already set up a scape goat. There is one "hint"/circumstance that might indicate that the individual that will be accused of betrayal might be innocent, but will it be strong enough? There are already hints of a betrayal (a prophecy by a Vistani Oracle), but this might just make them more determined to pick the first suspect that they find. Well, we'll find out. For a player character, I think it might work best if the player itself knows about it. Not every player is suited for that, but it can be great fun to be working against the rest of the players. [/QUOTE]
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