Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you run a game in Ravnica?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 9740642" data-attributes="member: 2067"><p>I've played a Ravnica game that was pretty successful.</p><p></p><p>The party consisted of 3 members of Selesnya (a paladin, a wizard, and a cleric), one Boros bro (a sorcerer), one of the Izzet League (an artificer), and my character, a loxodon warlock from the Orzhov (his hook was: "What if the IMF + the Catholic Church were an elephant man?").</p><p></p><p>It worked pretty well, overall. The Selesnya wizard was brothers with the Boros sorcerer, so they had a family relationship that went in front of their guild differences (and both have some White, so it's not like they were truly far apart). The Izzet artificer and my Orzhov warlock shared a bond something like a silicon valley tech CEO and their investor. The artificer was amoral and focused on just being the special-est smart boy in the room, and my warlock knew this person would be a good source of money for the family, even if it was just selling him insurance.</p><p></p><p>The threat that united the party was a threat to the whole of Ravnica, and potential apocalypses aren't a bad way to motivate a diverse group to work together. Even the Gruul and the Rakdos want to live, after all. We definitely weren't as close as a typical D&D party (though I think the Selesnya + Boros contingent were all quite friendly), but had a sort of professional interest and courtesy.</p><p></p><p>The bigwig NPC's made appearances as basically pointers on the plot. One -- the Izzet dragon -- wound up as the chief antagonist. The Selesnya leader made an appearance to help direct us to the goal, and the Rakdos demon was actually the one who could solve our problem (which is fun, since they're very villain-coded, but like I mentioned, nobody wants to DIE).</p><p></p><p>It was a pretty good success, and I was a big fan of the character I played. They were undead pact, and it was flavored as the spirits and literal bones and tusks of the ancestors. The vibe of the look was like an elephant graveyard turned into a Gothic cathedral. It also let me play against type a bit, since loxodons are typically white or white/green. A white/black kind of vibe on a loxo is a good look, and the character wound up VERY effective (basically a bladelock with a maul made of bones and ghosts and HP comparable to party tanks, and a skelington familiar - flavored as someone who owed my character a debt repaying it after their death - to provide some Help actions). </p><p></p><p>TL;DR it works fine. Let folks get weird and figure out a plot that puts EVERYONE at risk and your party (assuming the players are chill) will find a reason to work together.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9740642, member: 2067"] I've played a Ravnica game that was pretty successful. The party consisted of 3 members of Selesnya (a paladin, a wizard, and a cleric), one Boros bro (a sorcerer), one of the Izzet League (an artificer), and my character, a loxodon warlock from the Orzhov (his hook was: "What if the IMF + the Catholic Church were an elephant man?"). It worked pretty well, overall. The Selesnya wizard was brothers with the Boros sorcerer, so they had a family relationship that went in front of their guild differences (and both have some White, so it's not like they were truly far apart). The Izzet artificer and my Orzhov warlock shared a bond something like a silicon valley tech CEO and their investor. The artificer was amoral and focused on just being the special-est smart boy in the room, and my warlock knew this person would be a good source of money for the family, even if it was just selling him insurance. The threat that united the party was a threat to the whole of Ravnica, and potential apocalypses aren't a bad way to motivate a diverse group to work together. Even the Gruul and the Rakdos want to live, after all. We definitely weren't as close as a typical D&D party (though I think the Selesnya + Boros contingent were all quite friendly), but had a sort of professional interest and courtesy. The bigwig NPC's made appearances as basically pointers on the plot. One -- the Izzet dragon -- wound up as the chief antagonist. The Selesnya leader made an appearance to help direct us to the goal, and the Rakdos demon was actually the one who could solve our problem (which is fun, since they're very villain-coded, but like I mentioned, nobody wants to DIE). It was a pretty good success, and I was a big fan of the character I played. They were undead pact, and it was flavored as the spirits and literal bones and tusks of the ancestors. The vibe of the look was like an elephant graveyard turned into a Gothic cathedral. It also let me play against type a bit, since loxodons are typically white or white/green. A white/black kind of vibe on a loxo is a good look, and the character wound up VERY effective (basically a bladelock with a maul made of bones and ghosts and HP comparable to party tanks, and a skelington familiar - flavored as someone who owed my character a debt repaying it after their death - to provide some Help actions). TL;DR it works fine. Let folks get weird and figure out a plot that puts EVERYONE at risk and your party (assuming the players are chill) will find a reason to work together. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you run a game in Ravnica?
Top