Ao the Overkitty
First Post
Okay. I was standing in our local gameshop talking with guedo79 and we came across the topic of gameday games.
Now, we've both GM'd for a while, but are used to weaving a story week in and week out. But, what exactly do you do different for running a 4 hour one shot slot?
I've got a plot, interesting pregens with their own little quirks, interesting bad guys, and a couple of maps. It occured to me that it's a good idea to plan for more then your group can possibly cover, but build in a couple of good stopping points, so you use up your full time and still have a point were it feels like an end.
Does any seasoned gameday veterans have some good advice for the rest of us?
Now, we've both GM'd for a while, but are used to weaving a story week in and week out. But, what exactly do you do different for running a 4 hour one shot slot?
I've got a plot, interesting pregens with their own little quirks, interesting bad guys, and a couple of maps. It occured to me that it's a good idea to plan for more then your group can possibly cover, but build in a couple of good stopping points, so you use up your full time and still have a point were it feels like an end.
Does any seasoned gameday veterans have some good advice for the rest of us?
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