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How Do You Run a Good Campaign?
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<blockquote data-quote="Nightfall" data-source="post: 247227" data-attributes="member: 374"><p>Well since I'm trying to get a good campaign started for the Scarred Lands, I thought I'd post what I have so far.</p><p></p><p>What I feel makes for a good campaign IS the mood. You get mood, you get interest. You have interest, people want to DO things in your campaign. Mood is everything for me. Also another key factor is getting everyone involved. Side quests are fine, so long as others have a quest or two as well. Another good thing to have is a bunch of people willing to work together. You do that, you can kind of get a feel for what they can and can't do.</p><p></p><p>Finally another important factor is to have some sense of the characters, both the PCs and the NPCs along with monsters and even just hazards/natural elements. You get all that, I think you can have one hell of a campaign.</p></blockquote><p></p>
[QUOTE="Nightfall, post: 247227, member: 374"] Well since I'm trying to get a good campaign started for the Scarred Lands, I thought I'd post what I have so far. What I feel makes for a good campaign IS the mood. You get mood, you get interest. You have interest, people want to DO things in your campaign. Mood is everything for me. Also another key factor is getting everyone involved. Side quests are fine, so long as others have a quest or two as well. Another good thing to have is a bunch of people willing to work together. You do that, you can kind of get a feel for what they can and can't do. Finally another important factor is to have some sense of the characters, both the PCs and the NPCs along with monsters and even just hazards/natural elements. You get all that, I think you can have one hell of a campaign. [/QUOTE]
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