Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How Do You Run a Good Campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rel" data-source="post: 247289" data-attributes="member: 99"><p>As the responses here show, there are a lot of different things that you should do to make your campaign a good one and they vary widely based on your preferences and those of your players. Instead of listing even more tips like that, I'll take a slightly different tack.</p><p></p><p>I recently wrapped up a campaign and I think I did a good job overall. But there are some things I wish I hadn't done or had done differently. Here's my list of mistakes.</p><p></p><p>1) <em>I shouldn't have run them ragged all the time. </em> A fast paced game can be very fun but it is best to let the party take a day or two off now and then. They can use the time for item creation or crafting or whatever but sometimes it's good when they can just relax and have some good hot meals.</p><p></p><p>2) <em>I shouldn't have put them in over their heads EVERY time.</em> A good game (IMHO) requires some battles that are going to push the party to its very limits. But I had them in life or death situations almost every week. I should have thrown in more encounters that were easy to overcome.</p><p></p><p>3) <em>I shouldn't have made EVERY encounter integral to the plot.</em> It is good to have overarching plots that give structure to the game and the encounters the party has. It is also good to have encounters that are just random and give the party a switch from what they've been fighting.</p><p></p><p>4) <em>I shouldn't have been so stingy about letting some of their ideas work.</em> Sometimes a player comes up with an idea that I think is great and I reward them for it. Sometimes they come up with an idea that they think is great and I make it such that it doesn't work that well because of my own tastes. That's fine, but I think I should have been a bit more forgiving about a few ideas they had.</p><p></p><p></p><p>That's about all the bad things I can think of right now. The list didn't turn out as bad as I thought it would be. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>One thing that I did do well this campaign is not pull punches. I didn't try to kill the characters, but the monsters did. We only had three character deaths in almost a year of playing (one even got reincarnated - as an elf) but the players knew that they could lose a character in a hurry if they were stupid. The played smart and careful most of the time.</p></blockquote><p></p>
[QUOTE="Rel, post: 247289, member: 99"] As the responses here show, there are a lot of different things that you should do to make your campaign a good one and they vary widely based on your preferences and those of your players. Instead of listing even more tips like that, I'll take a slightly different tack. I recently wrapped up a campaign and I think I did a good job overall. But there are some things I wish I hadn't done or had done differently. Here's my list of mistakes. 1) [I]I shouldn't have run them ragged all the time. [/I] A fast paced game can be very fun but it is best to let the party take a day or two off now and then. They can use the time for item creation or crafting or whatever but sometimes it's good when they can just relax and have some good hot meals. 2) [I]I shouldn't have put them in over their heads EVERY time.[/I] A good game (IMHO) requires some battles that are going to push the party to its very limits. But I had them in life or death situations almost every week. I should have thrown in more encounters that were easy to overcome. 3) [I]I shouldn't have made EVERY encounter integral to the plot.[/I] It is good to have overarching plots that give structure to the game and the encounters the party has. It is also good to have encounters that are just random and give the party a switch from what they've been fighting. 4) [I]I shouldn't have been so stingy about letting some of their ideas work.[/I] Sometimes a player comes up with an idea that I think is great and I reward them for it. Sometimes they come up with an idea that they think is great and I make it such that it doesn't work that well because of my own tastes. That's fine, but I think I should have been a bit more forgiving about a few ideas they had. That's about all the bad things I can think of right now. The list didn't turn out as bad as I thought it would be. :D One thing that I did do well this campaign is not pull punches. I didn't try to kill the characters, but the monsters did. We only had three character deaths in almost a year of playing (one even got reincarnated - as an elf) but the players knew that they could lose a character in a hurry if they were stupid. The played smart and careful most of the time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Do You Run a Good Campaign?
Top