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How Do You Run a Good Campaign?
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<blockquote data-quote="JeffK1966" data-source="post: 247328" data-attributes="member: 4662"><p><strong>Re: How do you run a good campaign</strong></p><p></p><p>Boy, as a 20+ year game, I think Kibo is right on the money with his DMing advice.</p><p></p><p>A couple of great NPCs and/or villains can really make a campaign. Can you picture “Star Wars” without Darth Vader? The plot was fairly simple, but the characters and the way the story was told made it great. But, the villain was one of the all-time film greats, and the movie was filled with interesting and memorable NPCs: from C3PO and R2D2, to the Jawas, the characters in the bar in Mos Eisley, the sand people, Grand Moff Tarkin, etc.</p><p></p><p>And, make sure the PCs are the stars of the adventure. They shouldn’t be the spear-carriers for an uber-NPC, as somebody else mentioned. Nobody wants to be the guy that guards Michael Jordan in practice, they want to be Michael Jordan – the star of the show.</p><p></p><p>Sure, maybe in the beginning, they serve a more powerful NPC - a paladin in service to a higher up in his/her order, a young ranger in training under an old woodsman, etc – but, something should happen along the way that puts the PCs at the center of the action. Maybe they do not realize it right away, but that can come out eventually.</p><p></p><p>And, reward the bold character who takes a chance. If a character takes a risk and scores a major critical hit that takes out what is supposed to be a powerful, ongoing bad guy… remember, there is always somebody bigger and badder waiting to take his place.</p></blockquote><p></p>
[QUOTE="JeffK1966, post: 247328, member: 4662"] [b]Re: How do you run a good campaign[/b] Boy, as a 20+ year game, I think Kibo is right on the money with his DMing advice. A couple of great NPCs and/or villains can really make a campaign. Can you picture “Star Wars” without Darth Vader? The plot was fairly simple, but the characters and the way the story was told made it great. But, the villain was one of the all-time film greats, and the movie was filled with interesting and memorable NPCs: from C3PO and R2D2, to the Jawas, the characters in the bar in Mos Eisley, the sand people, Grand Moff Tarkin, etc. And, make sure the PCs are the stars of the adventure. They shouldn’t be the spear-carriers for an uber-NPC, as somebody else mentioned. Nobody wants to be the guy that guards Michael Jordan in practice, they want to be Michael Jordan – the star of the show. Sure, maybe in the beginning, they serve a more powerful NPC - a paladin in service to a higher up in his/her order, a young ranger in training under an old woodsman, etc – but, something should happen along the way that puts the PCs at the center of the action. Maybe they do not realize it right away, but that can come out eventually. And, reward the bold character who takes a chance. If a character takes a risk and scores a major critical hit that takes out what is supposed to be a powerful, ongoing bad guy… remember, there is always somebody bigger and badder waiting to take his place. [/QUOTE]
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