Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How Do You Run a Good Campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voobaha" data-source="post: 247746" data-attributes="member: 2741"><p><strong>GROUND RULES EXAMPLE</strong></p><p></p><p>Here's a couple short examples of how you can use the GROUND RULES SHEET to make just about any fantasy campaign:</p><p></p><p>#1 THE WORLD OF ANURIA</p><p></p><p>1) GENERAL DESCRIPTION & GOALS</p><p>Weird fairytale fantasy campaign: The PCs are strange (sometimes grotesque) fey creatures in a highly magical kingdom ruled by the immortal Erl King. The world is threatened by the sinister Clockmaster and his steam powered technological minions who are invading from another dimension. The Erl King tasks his Moon Elven Daughter to gather a fey fellowship (the PCs) to infiltrate the Clockmaster's blasted "METAL LANDS" and find a way to assassinate him before his technology destroys the world. The problem, he's immune to magic and the PCs are all magical creatures. This shared UNIFIED GOAL has a definite time limit of 3 real months (our group's summer vacation time).</p><p></p><p>2) IMPORTANCE OF THE PCs</p><p>The PCs are ALL IMPORTANT: during this short campaign, the fate of the world rests on the PCs elite shoulders. They are the heroes of the fey races. </p><p></p><p>3) CAMPAIGN TONE</p><p></p><p>MORALITY 4) Little distinction between Good & Evil: In this fey and dangerous world, our heroes face many grim moral choices that you wouldn't expect in most fairy tales</p><p>REALISM 3) Neutral: Sometimes things work out, but the PCs can die. Things get less light hearted as the game progresses</p><p>OUTLOOK 4) More serious than light hearted: Fairies aren't cute, they're kinda creepy. Neil Gaiman would love this. </p><p>CONTINUITY 5) Entirely Serial -- everything must fit into the storyline, a short, focused campaign where the PCs save the world or die trying</p><p></p><p>PHYSICAL WORLD (DESCRIPTION)</p><p>This is an UNFAMILIAR SETTING. All sorts of weirdness exists in a sometimes nightmarish fantasy world. The setting consists of one major continent with lots of enchanted lakes, vales, towns & forests. Think the Neverending Story mixed with Arthurian Legend mixed with Time Bandits. Everything is infused with magic, but the world is starting to break down due to the Clockmaster's influence. </p><p></p><p>CHARACTER STATS/REQUIREMENTS</p><p>All classes but sorcerer & wizard are allowed. PCs start as 7th level heroes. PCs may choose several magical items from a DM prepared list. (etc etc)</p><p></p><p>HOUSE RULES</p><p>New Fey races have been specially created for this campaign. All PCs are magical, and can cast spells as a 3rd Level Sorcerer for free at the start of the game. Characters can't become sorcerers or Mages though, as magic is low powered (see below).</p><p></p><p>MAGIC</p><p>OCCURRENCE OF MAGIC (Rate from 1-5):</p><p>5) Campaign is steeped in magic, everything is magical</p><p></p><p>INFLUENCE OF MAGIC (Rate from 1-5):</p><p>2) Magic useful, but not on a large scale: Everything is magical on the world, but in a low powered fashion. It's commonplace, but there are no great sorcerers, but everyone's a naturally low level sorcerer. </p><p></p><p>SOURCE OF MAGIC</p><p>Magic is the force that binds the world together. It infuses everthing. Without it, the world would cease to exist.</p><p></p><p>STATE OF RELIGION</p><p>The Fey peoples pay homage to the Erl King, who they worship as a demigod. The Erl King's health starts to fail as the world dies--he is a magical barometer reflecting the state of ANURIA</p><p></p><p>CIVILIZATION/TECH LEVEL</p><p>Early medieval technology, though the Gnomes know how to make magical gadgetry reminiscient of early steam-era Victorian England. They seek to use this forbidden technology against the Clockmaster.</p><p></p><p></p><p>another example follows...</p></blockquote><p></p>
[QUOTE="Voobaha, post: 247746, member: 2741"] [b]GROUND RULES EXAMPLE[/b] Here's a couple short examples of how you can use the GROUND RULES SHEET to make just about any fantasy campaign: #1 THE WORLD OF ANURIA 1) GENERAL DESCRIPTION & GOALS Weird fairytale fantasy campaign: The PCs are strange (sometimes grotesque) fey creatures in a highly magical kingdom ruled by the immortal Erl King. The world is threatened by the sinister Clockmaster and his steam powered technological minions who are invading from another dimension. The Erl King tasks his Moon Elven Daughter to gather a fey fellowship (the PCs) to infiltrate the Clockmaster's blasted "METAL LANDS" and find a way to assassinate him before his technology destroys the world. The problem, he's immune to magic and the PCs are all magical creatures. This shared UNIFIED GOAL has a definite time limit of 3 real months (our group's summer vacation time). 2) IMPORTANCE OF THE PCs The PCs are ALL IMPORTANT: during this short campaign, the fate of the world rests on the PCs elite shoulders. They are the heroes of the fey races. 3) CAMPAIGN TONE MORALITY 4) Little distinction between Good & Evil: In this fey and dangerous world, our heroes face many grim moral choices that you wouldn't expect in most fairy tales REALISM 3) Neutral: Sometimes things work out, but the PCs can die. Things get less light hearted as the game progresses OUTLOOK 4) More serious than light hearted: Fairies aren't cute, they're kinda creepy. Neil Gaiman would love this. CONTINUITY 5) Entirely Serial -- everything must fit into the storyline, a short, focused campaign where the PCs save the world or die trying PHYSICAL WORLD (DESCRIPTION) This is an UNFAMILIAR SETTING. All sorts of weirdness exists in a sometimes nightmarish fantasy world. The setting consists of one major continent with lots of enchanted lakes, vales, towns & forests. Think the Neverending Story mixed with Arthurian Legend mixed with Time Bandits. Everything is infused with magic, but the world is starting to break down due to the Clockmaster's influence. CHARACTER STATS/REQUIREMENTS All classes but sorcerer & wizard are allowed. PCs start as 7th level heroes. PCs may choose several magical items from a DM prepared list. (etc etc) HOUSE RULES New Fey races have been specially created for this campaign. All PCs are magical, and can cast spells as a 3rd Level Sorcerer for free at the start of the game. Characters can't become sorcerers or Mages though, as magic is low powered (see below). MAGIC OCCURRENCE OF MAGIC (Rate from 1-5): 5) Campaign is steeped in magic, everything is magical INFLUENCE OF MAGIC (Rate from 1-5): 2) Magic useful, but not on a large scale: Everything is magical on the world, but in a low powered fashion. It's commonplace, but there are no great sorcerers, but everyone's a naturally low level sorcerer. SOURCE OF MAGIC Magic is the force that binds the world together. It infuses everthing. Without it, the world would cease to exist. STATE OF RELIGION The Fey peoples pay homage to the Erl King, who they worship as a demigod. The Erl King's health starts to fail as the world dies--he is a magical barometer reflecting the state of ANURIA CIVILIZATION/TECH LEVEL Early medieval technology, though the Gnomes know how to make magical gadgetry reminiscient of early steam-era Victorian England. They seek to use this forbidden technology against the Clockmaster. another example follows... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Do You Run a Good Campaign?
Top