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How Do You Run a Good Campaign?
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<blockquote data-quote="Lela" data-source="post: 248763" data-attributes="member: 1216"><p>Decide now how much you're going to cheat for your players. If you are not going to do so, tell them from the beginning. They deserve to know.</p><p></p><p>And don't be afraid to not cheat for them. This adds yet another element of realism, though it is a harsher lesson than others.</p><p></p><p>At the same time, cheating in favor of your players isn't necissarally a bad thing. You may have made the encounter to hard (it happens to the very best) or they're just rolling 1's like no other.</p><p></p><p>Just decide before hand if you're going to cheat for them. It has an adverse effect on the players if they never know what rules you are going to go by <em>this time</em>.</p><p></p><p>If only one thing in your game doesn't change, it should be the rules. If the PCs can use it, so can the NPCs. And, by that same token, if the NPCs can, then the PCs can likely do it better. If rules become random, even your most chaotic players will start to hate your game. If you make an unjust ruling and feel it needs to be changed then change it, making sure to inform your players of it.</p><p></p><p>And, last but definatally least, throw something at them that will keep them confusied on occation. Pick something that is almost crewl but legal. Such as something from <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=14010" target="_blank">this thread</a> or something you made up yourself. The point is to keep them guessing about everything (exept the rules of course).</p></blockquote><p></p>
[QUOTE="Lela, post: 248763, member: 1216"] Decide now how much you're going to cheat for your players. If you are not going to do so, tell them from the beginning. They deserve to know. And don't be afraid to not cheat for them. This adds yet another element of realism, though it is a harsher lesson than others. At the same time, cheating in favor of your players isn't necissarally a bad thing. You may have made the encounter to hard (it happens to the very best) or they're just rolling 1's like no other. Just decide before hand if you're going to cheat for them. It has an adverse effect on the players if they never know what rules you are going to go by [I]this time[/I]. If only one thing in your game doesn't change, it should be the rules. If the PCs can use it, so can the NPCs. And, by that same token, if the NPCs can, then the PCs can likely do it better. If rules become random, even your most chaotic players will start to hate your game. If you make an unjust ruling and feel it needs to be changed then change it, making sure to inform your players of it. And, last but definatally least, throw something at them that will keep them confusied on occation. Pick something that is almost crewl but legal. Such as something from [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=14010]this thread[/URL] or something you made up yourself. The point is to keep them guessing about everything (exept the rules of course). [/QUOTE]
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