Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How Do You Run a Good Campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 255536" data-attributes="member: 5834"><p><strong>My 2 cp's</strong></p><p></p><p>The first thing I do to run a good campaign is find a group of players I would like to run, either friends or people online.</p><p></p><p>What I look for in a player:</p><p>1. Likes to roleplay: The player develops a relationship with the other players such as friendship or brotherhood. Writes up an extensive background on their character. Roleplays their character as actually having a personality.</p><p></p><p>I can't stand hack and slashers. Players like this should stick to video games.</p><p></p><p>2. Likes to work with the other players to make a cohesive group that would actually travel together. I don't like parties who are just thrown together with no good reason why they are together. For example, someone making a Chaotic Neutral Half-orc barbarian who just wanders the world killing and looting while another player makes a Lawful Good Aasimar Paladin who is on a crusade to destroy all evil outsiders. There is no good reason why these two would travel together, and I hate fudging reasons why they stay together just so players can be happy.</p><p></p><p>Players should talk before they make their characters. It helps the DM create a story.</p><p></p><p>3. Doesn't cheat. I don't like players you have to watch like a hawk. </p><p></p><p></p><p>Once I get a good group of players together, then I just start concocting an ongoing story. I usually alternate between modules and my own adventures. I dont' need an overall plot. The characters will hopefully have goals of their own that they are pursuing.</p><p></p><p>Some key parts of a campaign I run include the following:</p><p>1. Arch Villains: I like to develop ongoing enemies who are a pain in the character's side.</p><p></p><p>2. Romance: I like to have the characters have a romantic interest. How else can you ruin their lives? hehe.</p><p></p><p>3. Epic Adventures: I make sure to include a few epic adventures in their so the PC's are eventually considered heroes.</p><p></p><p></p><p>Like was previously stated, ongoing campaigns are like T.V. shows or short stories loosely strung together. You just have to keep the players entertained.</p><p></p><p>It takes alot of preparation, but it pays off if the players are good. The players really make or break the campaign.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 255536, member: 5834"] [b]My 2 cp's[/b] The first thing I do to run a good campaign is find a group of players I would like to run, either friends or people online. What I look for in a player: 1. Likes to roleplay: The player develops a relationship with the other players such as friendship or brotherhood. Writes up an extensive background on their character. Roleplays their character as actually having a personality. I can't stand hack and slashers. Players like this should stick to video games. 2. Likes to work with the other players to make a cohesive group that would actually travel together. I don't like parties who are just thrown together with no good reason why they are together. For example, someone making a Chaotic Neutral Half-orc barbarian who just wanders the world killing and looting while another player makes a Lawful Good Aasimar Paladin who is on a crusade to destroy all evil outsiders. There is no good reason why these two would travel together, and I hate fudging reasons why they stay together just so players can be happy. Players should talk before they make their characters. It helps the DM create a story. 3. Doesn't cheat. I don't like players you have to watch like a hawk. Once I get a good group of players together, then I just start concocting an ongoing story. I usually alternate between modules and my own adventures. I dont' need an overall plot. The characters will hopefully have goals of their own that they are pursuing. Some key parts of a campaign I run include the following: 1. Arch Villains: I like to develop ongoing enemies who are a pain in the character's side. 2. Romance: I like to have the characters have a romantic interest. How else can you ruin their lives? hehe. 3. Epic Adventures: I make sure to include a few epic adventures in their so the PC's are eventually considered heroes. Like was previously stated, ongoing campaigns are like T.V. shows or short stories loosely strung together. You just have to keep the players entertained. It takes alot of preparation, but it pays off if the players are good. The players really make or break the campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Do You Run a Good Campaign?
Top