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How Do You Run a Good Campaign?
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<blockquote data-quote="JeffK1966" data-source="post: 292068" data-attributes="member: 4662"><p><strong>Re: How do you run a good campaign</strong></p><p></p><p>One thing we did to make sure that we do not have to watch players like a hawk is to make all dice rolling out in the middle of the table top. Yes, the DM does have the discretion to make reaction rolls and other rolls in secret, but when it comes to combat, everything is out on the table. There is nothing better than rolling it in front of the other guys when you get that big 20 to score a critical hit in front of everybody, and just the opposite when the 20 comes up for the DM. Or, even better, when the DM has some mega villain that rolls a consecutive 2 and then a 1.</p><p></p><p>Sure, sometimes the bad guy can get knocked off a little too quickly, but there is always somebody bigger and badder waiting in the wings.</p><p></p><p>And, we’ve done a pretty good job in our group in balancing the hack and slashers and the role players. I think most of the guys have been together long enough where they realize our DM will balance things out. We may have two straight sessions with almost all role playing, but then have a third session with a huge combat that lasts all night. You just have to get a feel for the players.</p><p></p><p>Just like, some players need to be the center of attention most of the time, while others are content hanging back and having their one or two moments each session.</p></blockquote><p></p>
[QUOTE="JeffK1966, post: 292068, member: 4662"] [b]Re: How do you run a good campaign[/b] One thing we did to make sure that we do not have to watch players like a hawk is to make all dice rolling out in the middle of the table top. Yes, the DM does have the discretion to make reaction rolls and other rolls in secret, but when it comes to combat, everything is out on the table. There is nothing better than rolling it in front of the other guys when you get that big 20 to score a critical hit in front of everybody, and just the opposite when the 20 comes up for the DM. Or, even better, when the DM has some mega villain that rolls a consecutive 2 and then a 1. Sure, sometimes the bad guy can get knocked off a little too quickly, but there is always somebody bigger and badder waiting in the wings. And, we’ve done a pretty good job in our group in balancing the hack and slashers and the role players. I think most of the guys have been together long enough where they realize our DM will balance things out. We may have two straight sessions with almost all role playing, but then have a third session with a huge combat that lasts all night. You just have to get a feel for the players. Just like, some players need to be the center of attention most of the time, while others are content hanging back and having their one or two moments each session. [/QUOTE]
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