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How do you run an effective horror campaign?
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<blockquote data-quote="jaerdaph" data-source="post: 1459351" data-attributes="member: 3398"><p>I think the key will be keeping people focused, keeping everyone busy as much as possible, and using the environment to your advantage. </p><p></p><p>You're going for a modern X-Files style campaign rather than a traditional Gothic theme (with desolate moors, crumbling castles etc.), which implies more "action" and more public, "normal life" scenes interspersed with the scenes designed to provoke horror. To take advantage of the noisy, busy environment you will be playing in, consider including lots of scenes that take place in public places - malls, subway stations etc. </p><p></p><p>Avoid situations where the party splits up for long periods of time, or one player ends up separated from everyone else. That way other players don't get distracted during their "down time." While being isolated is an important trope for creating the mood in a horror game, it might have to be sacrificed in this environment and other horror tropes emphasized to compensate. </p><p></p><p>Pick a table as far from the other games as possible. Suggest everyone show up early to get the prime real estate. If there are lulls in the other games going on around you, take advantage of that - don't use plots that are too linear so you can juggle the order of things as needed to adjust to the changes in the environment that might work to your advantage. </p><p></p><p>Keep everyone focused on the table with lots of props, and I don't mean plastic skulls and candles. Use lots of props even for mundane things. If somebody hands the PC a matchbook with a phone number on it, hand the players a matchbook. Visiting a psychic? Use tarot cards. If the PCs find the body of a police detective, hand them her notebook. </p><p></p><p>Also, consider using miniatures or counters too to keep people focused on the table.</p></blockquote><p></p>
[QUOTE="jaerdaph, post: 1459351, member: 3398"] I think the key will be keeping people focused, keeping everyone busy as much as possible, and using the environment to your advantage. You're going for a modern X-Files style campaign rather than a traditional Gothic theme (with desolate moors, crumbling castles etc.), which implies more "action" and more public, "normal life" scenes interspersed with the scenes designed to provoke horror. To take advantage of the noisy, busy environment you will be playing in, consider including lots of scenes that take place in public places - malls, subway stations etc. Avoid situations where the party splits up for long periods of time, or one player ends up separated from everyone else. That way other players don't get distracted during their "down time." While being isolated is an important trope for creating the mood in a horror game, it might have to be sacrificed in this environment and other horror tropes emphasized to compensate. Pick a table as far from the other games as possible. Suggest everyone show up early to get the prime real estate. If there are lulls in the other games going on around you, take advantage of that - don't use plots that are too linear so you can juggle the order of things as needed to adjust to the changes in the environment that might work to your advantage. Keep everyone focused on the table with lots of props, and I don't mean plastic skulls and candles. Use lots of props even for mundane things. If somebody hands the PC a matchbook with a phone number on it, hand the players a matchbook. Visiting a psychic? Use tarot cards. If the PCs find the body of a police detective, hand them her notebook. Also, consider using miniatures or counters too to keep people focused on the table. [/QUOTE]
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How do you run an effective horror campaign?
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