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How do you run an effective horror campaign?
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<blockquote data-quote="tuculus" data-source="post: 1459771" data-attributes="member: 14694"><p>The first thing that comes to mind is a scenario where the investigators are in a public space (mall, city park, zoo, airport) searching for a baddie. They must locate and neutralize the threat without endangering the mundanes. This type of thing should account for the noise in the game room.</p><p></p><p>Kenneth Hite wrote a book called 'Nightmares of mine.' If you can find it I strongly recommend getting it. A quick read and gives major suggestions on running horror games.</p><p></p><p>Both Unknown Armies and the D20 Cthulhu give excellent tips on running icky genre games.</p><p></p><p>The best tool you as a game master can use is your players imagination. The art is finding the right balance of detail in descriptions. I tend to give very specific details regarding sensory data (sight, smell, touch, sounds, even taste occasionally) and very general qualitative descriptors. </p><p></p><p>"You hear what sounds like dragging foot steps coming down the hallway. You see what appears to the outline of a hunched man coming towards you, but it is hard to make out from where you are because the sunlight streaming in behind him is blinding. A rancid extremely sour odor is becoming stronger. "</p><p></p><p>1. Roll dice occasionally for no reason.</p><p>2. Use "it seems" or "it would appear to be" to answer questions.</p><p></p><p></p><p>Example: A PC just unloaded a pistol into some frothing man-thing.</p><p>"Is it dead?"</p><p></p><p>"Seems like it."</p></blockquote><p></p>
[QUOTE="tuculus, post: 1459771, member: 14694"] The first thing that comes to mind is a scenario where the investigators are in a public space (mall, city park, zoo, airport) searching for a baddie. They must locate and neutralize the threat without endangering the mundanes. This type of thing should account for the noise in the game room. Kenneth Hite wrote a book called 'Nightmares of mine.' If you can find it I strongly recommend getting it. A quick read and gives major suggestions on running horror games. Both Unknown Armies and the D20 Cthulhu give excellent tips on running icky genre games. The best tool you as a game master can use is your players imagination. The art is finding the right balance of detail in descriptions. I tend to give very specific details regarding sensory data (sight, smell, touch, sounds, even taste occasionally) and very general qualitative descriptors. "You hear what sounds like dragging foot steps coming down the hallway. You see what appears to the outline of a hunched man coming towards you, but it is hard to make out from where you are because the sunlight streaming in behind him is blinding. A rancid extremely sour odor is becoming stronger. " 1. Roll dice occasionally for no reason. 2. Use "it seems" or "it would appear to be" to answer questions. Example: A PC just unloaded a pistol into some frothing man-thing. "Is it dead?" "Seems like it." [/QUOTE]
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