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How do you run an open table game in D&D '24?
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<blockquote data-quote="aco175" data-source="post: 9758781" data-attributes="member: 27385"><p>Thank you for trying to spread the game to new players. Hopefully some will become DMs themselves and the payoff will become something you can spread into a true west marches game, maybe letting you be a player once in a while. </p><p></p><p>I also think if you are doing the work, you get to choose the play. Adventure League (AL) lets the PCs level up after each adventure and PCs from each Tier can play together fine. This lets level 1-4 all play like level 5-9. I found it a bit of problem at low levels but not a big deal after level 5. Each of the adventures are designed for level 3 or 8 with guidelines for the DM to scale based on the PCs that show up. This is more work than I would like to do, so I would make an adventure that I want and tell people what level and maybe allow +1/-1 to what was designed. </p><p></p><p>I think you will get a core group that show up and might want to play the same PCs each week. This might mean that you are making higher and higher level adventures and the problem of what to do when a new player wants to play and the rest of the PCs are level 6 and they only have a level 1 or 2 PC. You might need to advertise somehow what level is this week. AL has a system to let people start at level 5 to be able to join a higher level game. </p><p></p><p>You could also make a bunch of low level games to play over a few months. This might allow players to play as often as they can and be able to come and go. There will still be a core number the can show regularly, but this just forces them to have a few PCs as the other grow in level and cannot play with the others anymore. Plan a special night or event for the higher level PCs once a month or two to 'reward' the core players. The more players that can come and play lets you build the DMs to carry-on and start tables with more new players or make a high level adventure for the core players.</p></blockquote><p></p>
[QUOTE="aco175, post: 9758781, member: 27385"] Thank you for trying to spread the game to new players. Hopefully some will become DMs themselves and the payoff will become something you can spread into a true west marches game, maybe letting you be a player once in a while. I also think if you are doing the work, you get to choose the play. Adventure League (AL) lets the PCs level up after each adventure and PCs from each Tier can play together fine. This lets level 1-4 all play like level 5-9. I found it a bit of problem at low levels but not a big deal after level 5. Each of the adventures are designed for level 3 or 8 with guidelines for the DM to scale based on the PCs that show up. This is more work than I would like to do, so I would make an adventure that I want and tell people what level and maybe allow +1/-1 to what was designed. I think you will get a core group that show up and might want to play the same PCs each week. This might mean that you are making higher and higher level adventures and the problem of what to do when a new player wants to play and the rest of the PCs are level 6 and they only have a level 1 or 2 PC. You might need to advertise somehow what level is this week. AL has a system to let people start at level 5 to be able to join a higher level game. You could also make a bunch of low level games to play over a few months. This might allow players to play as often as they can and be able to come and go. There will still be a core number the can show regularly, but this just forces them to have a few PCs as the other grow in level and cannot play with the others anymore. Plan a special night or event for the higher level PCs once a month or two to 'reward' the core players. The more players that can come and play lets you build the DMs to carry-on and start tables with more new players or make a high level adventure for the core players. [/QUOTE]
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How do you run an open table game in D&D '24?
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