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How do you run an open table game in D&D '24?
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<blockquote data-quote="bedir than" data-source="post: 9758791" data-attributes="member: 6789971"><p>When I've played 'pod play' with groups that intermix based on attendance and story we've never cared about level disparity. The sessions were as small as two players and as large as nine. The level variance was from 0-4. I'd never play a 1st level character with anything outside of tier 1, and the policy was that a new character started at the beginning of the tier the group as a whole was in. Levelling up via experience was rather fast when that new 5th level was fighting alongside 8th.</p><p></p><p>I've also had people join by taking over an NPC. If the group is regularly in a town or keep or fort or ship there's your pool of potential heroes. Skrunk went from coffee roaster to wild magic barbarian in a fun little story due to his hatred of what magic did to his neighborhood, as one example. </p><p></p><p>My strongest recommendation when opening a table to people you don't know, in public, with varying amounts of experience playing the game is to reduce and remove most of the house rules you think add to the game. Someone dropping in for a first session doesn't want a multi-page document or lecture on the right way to play D&D. They want to play D&D.</p></blockquote><p></p>
[QUOTE="bedir than, post: 9758791, member: 6789971"] When I've played 'pod play' with groups that intermix based on attendance and story we've never cared about level disparity. The sessions were as small as two players and as large as nine. The level variance was from 0-4. I'd never play a 1st level character with anything outside of tier 1, and the policy was that a new character started at the beginning of the tier the group as a whole was in. Levelling up via experience was rather fast when that new 5th level was fighting alongside 8th. I've also had people join by taking over an NPC. If the group is regularly in a town or keep or fort or ship there's your pool of potential heroes. Skrunk went from coffee roaster to wild magic barbarian in a fun little story due to his hatred of what magic did to his neighborhood, as one example. My strongest recommendation when opening a table to people you don't know, in public, with varying amounts of experience playing the game is to reduce and remove most of the house rules you think add to the game. Someone dropping in for a first session doesn't want a multi-page document or lecture on the right way to play D&D. They want to play D&D. [/QUOTE]
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How do you run an open table game in D&D '24?
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