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How do you run an open table game in D&D '24?
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<blockquote data-quote="The Firebird" data-source="post: 9758808" data-attributes="member: 7015803"><p>We may have some common goals; I ran an AL group for a while, and I also like OSR stuff more than 5e. But as you said, 5e is what people want to do and the way to get them in the door. </p><p></p><p>The AL structure of Tiers (1-4, 5-10) works pretty well for mixing players of different levels. We only really had problems when their were very optimized players at the high end of the range playing with newbies. When there is a level 4 character with a broken build that can deal 40 damage a round playing with Dave (hi, I'm new) running a level 1 standard fighter, everyone can tell there is a mismatch. </p><p></p><p>That said, even when this occurred people got that it was the AL rules and didn't complain overly much. It helped that the rules came from an external body, I think, so we could say "sorry Dave, I know you can't contribute as much, but that is coming from WotC, not me". </p><p></p><p>As the GM you can do a lot to redirect the spotlight as well and make sure Dave can contribute. </p><p></p><p>So you might consider looking into the AL ruleset; it is established and gives some consistency. If you wanted to expand beyond one GM, it is easy to add new ones and grow the group that way. </p><p></p><p>---</p><p></p><p>If, instead you want to run your own OSR-adjacent game, I'd recommend a few different changes. I'd keep the Tier system (by which I mean, everyone has a character from the same tier) but split 1-2 off into their own thing. Then I'd cap the levels at 6. So you have three possibilities:</p><p></p><p>Levels 1-2</p><p>Levels 3-4</p><p>Levels 5-6</p><p></p><p>Have the players level every successful session. AL did it differently sometimes, but honestly it is just easier to track. Then let people swap characters in and out and make new ones. In practice no one in AL minds the character stable. </p><p></p><p>The biggest issue I foresee is what to do with walk-ins. If everyone is excited to play their level 4s, and someone walks in, do you make everyone play level 1s instead? Do you give that player a level 3 for that mod and then go back to make them start at 1? Or do you blend tiers, letting them play the level 1 with the 4s? </p><p></p><p>It's up to you and the group. I think any of these would be fine.</p></blockquote><p></p>
[QUOTE="The Firebird, post: 9758808, member: 7015803"] We may have some common goals; I ran an AL group for a while, and I also like OSR stuff more than 5e. But as you said, 5e is what people want to do and the way to get them in the door. The AL structure of Tiers (1-4, 5-10) works pretty well for mixing players of different levels. We only really had problems when their were very optimized players at the high end of the range playing with newbies. When there is a level 4 character with a broken build that can deal 40 damage a round playing with Dave (hi, I'm new) running a level 1 standard fighter, everyone can tell there is a mismatch. That said, even when this occurred people got that it was the AL rules and didn't complain overly much. It helped that the rules came from an external body, I think, so we could say "sorry Dave, I know you can't contribute as much, but that is coming from WotC, not me". As the GM you can do a lot to redirect the spotlight as well and make sure Dave can contribute. So you might consider looking into the AL ruleset; it is established and gives some consistency. If you wanted to expand beyond one GM, it is easy to add new ones and grow the group that way. --- If, instead you want to run your own OSR-adjacent game, I'd recommend a few different changes. I'd keep the Tier system (by which I mean, everyone has a character from the same tier) but split 1-2 off into their own thing. Then I'd cap the levels at 6. So you have three possibilities: Levels 1-2 Levels 3-4 Levels 5-6 Have the players level every successful session. AL did it differently sometimes, but honestly it is just easier to track. Then let people swap characters in and out and make new ones. In practice no one in AL minds the character stable. The biggest issue I foresee is what to do with walk-ins. If everyone is excited to play their level 4s, and someone walks in, do you make everyone play level 1s instead? Do you give that player a level 3 for that mod and then go back to make them start at 1? Or do you blend tiers, letting them play the level 1 with the 4s? It's up to you and the group. I think any of these would be fine. [/QUOTE]
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How do you run an open table game in D&D '24?
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